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JK to MOTS Level
Conversion |
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A long time ago when MOTS first
came out, many (including myself)
wanted to play the existing Jedi Knight levels
with the new force
powers and weapons. Shortly after the release
of MOTS a level
conversion was put out by some author and
many of us have it.
However, I was greatly disappointed to see the
many errors and
lockups the conversion had. Oasis had no
columns, Nar Shaddaa
Loading Terminal cogs locked up the game, etc... The author
almost
did it right but lacked some things in his levels that are needed by the
game of MOTS to make it work correctly. He also made the mistake of
gobbing all the textures and 3DOs needed into the same level
GOB.
This may seem like it works, but it is a bad idea and causes the game
executable to look in the last place possible for the missing files, which
is in the episode directory (BTW, the JK executable won't look there at
all if you are into conversions.) With this new conversion done by
me
(aka MarkoRamius) all bugs and lockups have been fixed! Along with
that, I thought it was totally pointless to do a straight conversion, so I
added the new guns, converted the light surges to dark surges
(the
only ones used in MOTS,) removed all traces of supershields (hehe,
I
hate them!) and fixed the river in Battleground Jedi. Did you know the |
river is supposed to flow??
OOPS, Lucas! |
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(Approximate filesize:
1.5MB) |
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How to Install the Levels |
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1. Unzip jkmp2.Goo into the MOTS\episode directory. |
2. Unzip jkres.Goo into the MOTS\resource directory. |
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That's It! |
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