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Contents:
All articles are very welcome, and can be about just about anything
DF related. For more information about contributing to DF-21.net, mail
Scapegoat@df-21.net.
Dark Forces Information
- Installing & Configuring Dark Forces
How to get DF running on newer systems - Windows 9x, ME, 2000 and XP.
Note that this article is a work in progress; if you have anything to
add or have a problem that isn't solved by this article, please post in
the forums giving details of your
system and any error messages.
- DF Weapons
If you've ever been curious as to the true power of Kyle's arsenal is, this article
is a must-read.
Written by the author of Dark Statistics,
DF Weapons discusses the distinction
between damage, firing rates and firepower, and reveals the strengths
of each weapon in the game.
- Dark Statistics
A very thorough study of the many dynamics found in Dark Forces missions.
This article explores the biggest, the smallest, the longest, the shortest, the
most complex, the most simple and even the lightest and darkest levels ever
made!
- Early Dark Forces
Take an interesting look back at the early development days of Dark Forces. This collection of screenshots all show noticable differences from the final retail version of the game. We'll expand this article if anything new turns up.
A wealth of information about Dark Forces, including cheat codes
and in-depth information about the making of the game, can be found in
the Dark Forces FAQList.
Editing Tips & Tutorials
- Class for Dark Forces Editing (10 pages)
GAdRS gives an overview of various aspects of DF editing. Aimed, for the
most part, at beginners; but those with experience might find something
of interest as well.
- Scape Goat's QuickTips: Part 1
A very useful set of short tutorials about various parts of DF
editing.
- Scape Goat's QuickTips: Part 2
Even more disorganized semi-nonsense...
- DF geometry explained
Nervous Breakdown author japh explains the basics of sectors,
subsectors, adjoins and texturing. Could be very helpful if you're new
to DF editing. (This was originally posted in the DF-21 forums).
- Level-safe Palette Conversions
Dark Tide author Matt Hallaron explains how to avoid transparency
problems and glow-in-the dark pixels in your custom DF artwork.
- The Plot Thickens
Matt Krischke talks about the creation of a sound plot line for DF
missions.
- Enemy Placement
Calrissian12 gives some advice on what to put where.
- Working With Dark Forge Bugs
A little something for all you Mac Dark Forces editors out there...
Jordan Boyer runs through a number of bugs in Dark Forge.
- How to Give a Level That Dark
Forces Feeling
Useful reading for beginners and more
advanced editors alike, particularly with regard to texturing.
- Regular Polygons
DarthDoctor explains a method for creating regular polygons with
walls of an exact length.
- Dark Forces Sound Editing
Oton
"Fish" Ribic gives a comprehensive run-down on creating sound effects
from scratch, with advice on choosing sources and how to apply filters
and effects to get the best results.
- Digital Music in Dark Forces
The author of Dark Forces Sound Editing, discusses how you can, why you should, and why you shouldn't use VOC files as background music.
- Dynamic Geometry
DarthDoctor describes some INF techniques for making different areas
accessible on different difficulty levels, and a key-sensitive
forcefield.
- Designing Missions
Cory Buford goes into great detail on level design, providing innumerable
examples of both basics and embellishments that make missions great.
- Anatomy of
a Subsector
japh clears up all the confusion surrounding subsectors by answering "What is a subsector?"
and "How do I make one?"
More tutorials and editing tips, including the essential WDFUSE
tutorial, can be found in the Downloads section
of DF-21.
Level Walkthroughs
- Among the Shadows: Fortress Quadrigon
Oton "Fish" Ribic helps you find your way through his debut mission.
- Beyond Glory
JFA
guides you through Kevin Buscemi's mailoc-infested level.
- Beyond Glory 2
ShadowCell's thorough 40-step plan shows you the way through
Kyle Katarn's second encounter with Senj Thirtrae and the Sunkiller project.
- Discovery at Ironfort
Can't figure out the alien force field? At last, help is at hand for
Kevin Buscemi's fiendish level, in this walkthrough by Emambu.
- Mt. Kurek
Having
trouble with the code? A walkthrough for Jeff Walters' DF classic by
JFA.
- Omega Red: The Return
Stuck at the AT-AT hangar? JFA guides you through the level by
intjacob.
- Prelude
to Harkov's Defection
Lost in Hoerby's vast rendition of Nar Shaddaa? ShadowCell will guide you
safely through the vertical city in this walkthrough.
- Star's
End: The Cloak
ShadowCell shows you how to infiltrate and escape
from Thon Mohc's training facility without getting laserburn from an invisible
enemy.
Complete walkthroughs for the original Dark Forces levels,
including secrets and Easter eggs, can be found in the Dark Forces
FAQList.
Interviews & Previews
- Interview: Xizor's
Palace
An interview from Dark Forces: 1999 with the
authors of the level Xizor's Palace. This level was revived by
Chris "Madine" Landrum, and is currently being worked on by Matthew Hallaron, Barry Brien, and Patrick Haslow
(see the project page for The Dark Tide IV: Xizor's Web).
- The Making of Operation Archangel
The creator of the popular Operation Archangel series, Lionel
Fouillen, takes a look back at the first two parts, and the upcoming
Part 3. This articles was originally posted as a feature at Dark
Forces: 1999. At first, it was not transfered here due to the
unfortunate cancellation of Archangel 3. Now, circumstances have
changed... (Modified from the original version).
- The History Interviews
James Milne questions a few Dark Forces veterans about their early editing efforts, their best work, and how far they've come.
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