Custom cogs I developed for my T9 level.
Feel free to adapt these to your own use.
They work in MOTS Single Player; You may edit them to work in Multiplayer or in JK.
-- Credit: Sylvicolus [PRL] http://www.lactarius.com/sylvicolus/jk/
DOWNLOAD PRL_T9_COGS.ZIP
- 18K
Updated 17 Apr 2002
Click on name to view cog and more information on how it works.
To download an individual cog,
Right Click on
icon and select Save Target as and change .txt ending
to .cog and save file in your cog folder of your project directory.
DOOR COGS
PRL_DamageDoor.COG
-- A door is closed and won't open. You shoot (damage) a switch (surface).
The door opens while there are three sets of sparks.
PRL_Door_Auto.COG
-- One door can be opened by any of 5 methods.
This is a multi-purpose cog that can be setup to work different ways
for different doors.
PRL_DoorSwitch-Delay.COG
-- One to four switches activate the opening of one to four doors. Each door opens a span of time
after the previous one. Then the doors close in the same order. One switch is shootable.
ELEVATOR COGS
PRL_ElevMaster3.COG
-- Master Elevator with 3 frames. Power (and light) turned on by master switch. Activated by adjoins and switches.
PRL_ElevMaster4.COG
-- Master Elevator with 4 frames. Power (and light) turned on by master switch. All movement activated by switches.
SPECIAL EFFECTS COGS
PRL_Adjoin_Block.COG
-- Enemy AI, such as a security gun, can not see player while on other side of adjoin.
PRL_Thing_Move1.COG
-- Moves a thing when sector, thing, or switch activated.
PRL_Thing_Move2.COG
-- Moves a thing 2 ways with sectors, things, or switches.
PRL_Thing_Move4.COG
-- Moves a thing 4 ways with sectors, things, or switches.
|
Cogs |
T9 Cogs |
How to use |
Cog Links
|