These are general use COGs for any level. Feel free to adapt these to your own use.
They work in MOTS Single Player; You may edit them to work in JK or Multiplayer.
-- Credit: Sylvicolus [PRL] http://www.lactarius.com/sylvicolus/jk/
DOWNLOAD PRL_MOTS_COGS.ZIP
- 61K
Updated 17 Apr 2002
Click on name to view cog and more information on how it works.
To download an individual cog,
Right Click on
icon and select Save Target as and change .txt ending
to .cog and save file in your cog folder of your project directory.
CAMERA COGS
PRL_SingleCam.COG
-- Single camera, comes with static mat. MOTS only.
DOOR COGS
PRL_00_Door_Adjoinless.COG
-- Generic cog for see-through doors.
PRL_00_Door_Ai.COG
-- Generic door that can be opened by AI.
PRL_Door_StayOpen.COG
-- Switch opens, closes doors.
PRL_KeyDoor.COG
-- Door needs key to open.
ELEVATOR COGS
PRL_Funicular_Switch.COG
-- Elevator, 2 frames, 2 switches, alarm warning.
FORCEFIELD COGS
10_FFieldFlip.COG
-- One forcefield that can be turned off at start.
PRL_10_FFieldSwitch.COG
-- Two forcefields operated by one switch.
TRAP COGS
PRL_DeadlySurface.COG
-- Surfaces damage player and AI.
OTHER COGS
PRL_Alarm1a.COG
-- Entering sector triggers alarm sound, can be switched off.
PRL_DropThing.COG
-- A thing is created when an AI is killed.
PRL_PlaySound.COG
-- Plays sound and dialogue for surface or thing.
PRL_SectorSound.COG
-- Switch activated sound in one or more sectors.
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