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REVIEWS |
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Back to YavinBy Peter Klassen Released: August 1996 Download: yavin.zip (504 KB) Review by GAdRS PlotWhix Gardine, Dodonna's assistant, has the only copy in the galaxy of all future Rebel fleet locations. Unfortunately, he missed the chance to escape from Yavin after the battle with the Death Star, and he was captured by the Imperials. He has hidden the data tape inside the base somewhere. The Imperials have since begun to build a base of their own on the planet, so you must penetrate the base and find the data tape, then rescue Whix. Initial Comments
Screenshots I've seen before of this level look very good. However,
they were showing the good parts. The author does a nice job of taking
an antiquated and rusty objective - picking up a data tape - and puts an
interesting spin on it with background information and a location that
we know well.
Level Design
The architecture is sorta the same story. However, it's backwards. Now it's long periods of boring architecture punctuated by a few spots with nice architecture that took some work. For example, there's a relatively boring hallway with halls branching off, but at the end there are two spiral staircases curving to either side around a good-looking round shaft of some sort. There's a problem at the very end of the level. You've completed all the objectives, you've just gotta get back to your ship. There's only one way to get there, but it is a hidden door and there is absolutely no clue. If you look on the map, it might look a bit suspicious, because the wall is very close to another wall and there's just enough space for a door, but nudging the wall normally produces no effect. That's because you have to CROUCH and nudge. That's not fair. One plus or minus is a very difficult jumping sequence right after
the sequencer charge. It doesn't have to be jumping, you can run across
it, but that's very difficult as well. Either way, you're likely to lose
one or two lives right there, and you only get 3, unless there's a
well-hidden extra life that I didn't find.
Level Dynamics
Klassen also made a bad mistake. He stuck in a probe droid with Boba Fett logic. VERY bad idea. The instant you open the door, it jumps in your face and can kill you in moments if you don't kill it. It's not exactly enjoyable. Give Fett a rest guys, he's been used too much. Sticking him on some other object was interesting for a moment, but now it's not fun anymore. Skip it. A part of the level that takes work but is rarely noticed is item
placement. And in this level, it's excellent. There's enough to get you
through the whole level without losing any lives due to enemies, but
just barely and only if you're a little more careful. The item placement
is perfect. Enemy placement isn't bad either. It didn't strike me as
being perfect, but they only swarm you after you place the sequencer
(and that's why the author gives you the mortar gun).
Level Atmosphere
The author had two moments where he used original themes and places.
The first is a trash compactor that is well done. Obviously, C3PO isn't
here this time to save you, so you've gotta find your own way out. It's
not tough, so it shouldn't kill you. The second is the large throne room
where the awards were given out. The room is pretty well done. Not
perfect, but you can easily tell what it is.
Overall ResponseLike any other level (and indeed, any other thing at all), this one has got its good and bad points. It's good, but albeit a tad old. It isn't a thriller, it won't get your heartbeat pounding, it won't dazzle your eyes, but it's a good rugged level. A good look at the way levels used to be before we started doing immense new objects, enemies, textures, and all that stuff. With some changes, this level would fit in quite nicely with the
original LEC levels. Back to Yavin is worth downloading and playing, but
don't expect what it's not. And it's not an extreme special effects
level. Tried and true ideas done well.
ScoreDesign - 8
Total - 87% Reviews Index |
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