Rescue Willot
By David Andersen
Released: April 2001
Download: willot.zip (83 KB)
Review by Corran Horn Jr.
Plot
On the planet Gothal 5, the Empire has a 450-meter starship buried
inside a mountain. It was intended to be an escape ship for the
governor, but the governor has since died. New Republic Agent Willot,
one of the few Ewoks in the military, was sent to investigate, but all
contact was lost with him. You have been assigned to find and rescue
him.
Initial Comments
This level has a small amount of storyline in the attached text file.
Unfortunately this map has no cutscenes and no briefing.
Level Design
The textures of this level are overall good. I had only two problems.
There was one room which was compeletely white. No imperial base would
have a completely white room except for a mess hall, crew quarters and
maybe an interrogation room. This room was none of those. I could not
get back to the ship because it seemed to me that the only back was to
go backwards through the level, but that is impossible without cheats
because of the hangar overlook, and the tunnels are too high to jump to.
Except for the placement of the Dark Trooper, the enemy placement was
very good. I especially liked the one room where when you opened the
door and 50 Stormtroopers come out at you. It makes for use of actual
strategy and combat tactics in defeating them. In the case of the Dark
Trooper; it was guarding the Ewok. It should have been in the main
hallway of the prison area where all the cells are. Item placement was
good. Everything was right where I needed it when I needed it for the
most part.
Level Dynamics
Before where I said about the room full of Stormtroopers; although I
liked it, it was a small room with no other way out of it. Why would all
those Stormtroopers be in there? I can not find a reason for it. Again,
back to the Dark Trooper. It should have been placed in the main
corridor outside the cells, not guarding the Ewok. And would the Empire
have a Dark Trooper guarding an Ewok? Again, I can't find a reason for
it. The location of the Ewok. It is in the hangar area, instead of the
cell block. If it is a prisoner, it should be in the cell block.
One thing this level lacked was elevators. If you are supposed to be
in a decent sized ship, it would have at least one two levels and an
elevator, or maybe even stairs to go between them. But the ship had one
level.
Level Atmosphere
The atmosphere was great. There is one room with a view of outside
the mountain, and you can actually tell you are on a mountain because
you could see the skyline of a city. Other then the base being for the
most part one level the layout was good.
Overall Response
One problem I had with it was that the door to the imperial base had
no marking. I had to use the map code to know there was a door there.
There should have been some sign that there was a door there. I think
this is a good level overall, other than the part of getting back to
your ship and is worth the time and effort to play it.
Score
Design - 8
Dynamics - 8
Experience - 7
Total - 64%
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