DF-21 - Taking Dark Forces into the 21st Century REVIEWS
Home
Downloads
Projects
Forum
Articles
Hall of Fame: the best Dark Forces levels ever, chosen by YOU
Reviews: check out Dark Forces levels before you download
Links: Other Dark Forces sites and editing resources
Contact: Credits and contact info

Rescue Willot


By David Andersen
Released: April 2001
Download: willot.zip (83 KB)
Review by Corran Horn Jr.


Plot

Screenshot from Rescue Willot On the planet Gothal 5, the Empire has a 450-meter starship buried inside a mountain. It was intended to be an escape ship for the governor, but the governor has since died. New Republic Agent Willot, one of the few Ewoks in the military, was sent to investigate, but all contact was lost with him. You have been assigned to find and rescue him.

Initial Comments

This level has a small amount of storyline in the attached text file. Unfortunately this map has no cutscenes and no briefing.

Level Design

Screenshot from Rescue Willot The textures of this level are overall good. I had only two problems. There was one room which was compeletely white. No imperial base would have a completely white room except for a mess hall, crew quarters and maybe an interrogation room. This room was none of those. I could not get back to the ship because it seemed to me that the only back was to go backwards through the level, but that is impossible without cheats because of the hangar overlook, and the tunnels are too high to jump to.

Except for the placement of the Dark Trooper, the enemy placement was very good. I especially liked the one room where when you opened the door and 50 Stormtroopers come out at you. It makes for use of actual strategy and combat tactics in defeating them. In the case of the Dark Trooper; it was guarding the Ewok. It should have been in the main hallway of the prison area where all the cells are. Item placement was good. Everything was right where I needed it when I needed it for the most part.

Level Dynamics

Screenshot from Rescue Willot Before where I said about the room full of Stormtroopers; although I liked it, it was a small room with no other way out of it. Why would all those Stormtroopers be in there? I can not find a reason for it. Again, back to the Dark Trooper. It should have been placed in the main corridor outside the cells, not guarding the Ewok. And would the Empire have a Dark Trooper guarding an Ewok? Again, I can't find a reason for it. The location of the Ewok. It is in the hangar area, instead of the cell block. If it is a prisoner, it should be in the cell block.

One thing this level lacked was elevators. If you are supposed to be in a decent sized ship, it would have at least one two levels and an elevator, or maybe even stairs to go between them. But the ship had one level.

Level Atmosphere

Screenshot from Rescue Willot The atmosphere was great. There is one room with a view of outside the mountain, and you can actually tell you are on a mountain because you could see the skyline of a city. Other then the base being for the most part one level the layout was good.

Overall Response

One problem I had with it was that the door to the imperial base had no marking. I had to use the map code to know there was a door there. There should have been some sign that there was a door there. I think this is a good level overall, other than the part of getting back to your ship and is worth the time and effort to play it.

Score

Design - 8
Dynamics - 8
Experience - 7

Total - 64%


Reviews Index