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REVIEWS |
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Star's End: The CloakBy Jereth Kok Released: February 1997 Download: starsend.zip (960 KB) Review by AlexG Initial Comments
I'm telling you right now, this is a great level. You'll love it. I don't have
the time to just talk about how good it is, because I need to delve into this
review so that the praise can begin! Let's go!
Level DesignAlthough this is a wonderful level, there's nothing spectacular here.
You won't find fancy windows, balconies, arches or ramps of any kind.
You won't see any brilliant textures or even any wonderful lighting
choices. Really, though, this lack of detail adds detail. Confused? I'll
explain in the Level Experience section. Yeah, I know the review looks
short, but just you wait until the next section.
Level DynamicsYou know how sometimes you go into a restaurant and they serve you that little shrimp cocktail? Well, what happens? You eat it, and then you want more shrimp (If you don't like shrimp, just stay with me here for a minute anyway, okay?). Most levels are like that with dynamics; they have a little something nice, but at the end of the level you want more. Now, let's say you go to a seafood restaurant and order the shrimp platter; ten trillion pieces of shrimp just piled on a platter the size of Rhode Island. That is exactly what this level is like. It's chock ablock with special effects! Let's see... waterfalls? Check. Whirlpool? Check. The chance to fly a space ship? Check. A space battle? Check. Moving ships? Check. A lot of other fancy special effects? Check check check check check check check check check. You will be hard-pressed to find a place where noting is going on. Enemy placement was also good. There weren't many enemies, since they could
cloak. The use of generators was really a good idea here. You'd backtrack over
a hallway and find suddenly someone who wasn't there before was shooting at
you! Then you'd turn, and he was gone. In this way, the author's cloaking
troopers did the work of about 10 regular ones.
Level ExperienceExperience it pretty good here. There's not much going on that could
shatter the illusion, but there's nothing spectacular either. Remember
when I said that the design of the level being plain actually helps the
experience? It's true. This base is a tiny installation that the
Imperials don't want anyone to find. It's a little warehouse for making
the cloaking stormtrooper, and that's it. You don't expect to see
anything hugely amazing: It's just a tiny outpost. This is an example of
the author's amazing ability to weave a web of illusion that can get
just about every player to imagine him or herself in the level.
ScoreDesign Score: 8
Total Score: 90% Reviews Index |
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