Operation Nervous Breakdown V1.1
By japh
Released: July 2001
Download: nerv.zip (594 KB)
Review by Dash "Dashimus" Xander
Initial Comments
To borrow (and slightly modify) a phase from Krusty the Clown, "I
coulda pulled a better level outta my a-..HEY KIDS!"
I hate to say it, I really do. Maybe I have been exposed to far too
many excellent levels while in the Katarns, or maybe I've been corrupted
by more recent games, but in my true honest opinion, this level is poor.
Don't get me wrong, the idea is first class, but Japh (the author)
really hasn't been too sucessful in implementing it. The whole level has
a feel that it was created by someone who wanted to get it done as
quickly as possible, because he had to go do something else, even though
it took 7 months to make.
Level Design
The level itself was put together amazingly, but unfortunately
suffered from being incredibly boring. Due to Dark Forces' inability to
save, I was forced to play the beginning of the level 3 times, and I
almost couldn't because I knew how yawn-inducing it would be. Walking
down 6 floors with only Stormtroopers to shoot is incredibly dull.
The start was far from original, just appearing on the doorstep with
no guards and just grey ugly walls. Inside, having to go into lots of
rooms, many of which where pointless. The "Door Locked! Probably nothing
interesting" text began to wear thin after the 14th door, and I found
myself asking "Why did you put it in then??"
Level Dynamics
The distribution of health and shield powerups was stupid. Even on
hard, my shield strength never dropped below 170 before I was able to
find anther powerup. I found myself just flushing out rooms, searching
around for keys among loads of fakes that lined the walls of some rooms
(That really annoyed me) and the inability to pick up many items just
added to frustration. Even when I found a key, it was in the most stupid
of places, not down a corridor guarded by hundreds of Double Hard
Bast@rd's. No! On a dining table! Where else would you keep a key to the
Imperials' Store of VX Nerve Gas?
Level Experience
Personally, I didn't think this level stood out. An excellent idea
was laid to waste by poor design and arrangment. Less ammo and powerups
and maybe more enemies would have had me trying to be cautious with
shots, but level really was just a spray-fest. No skill required
whatsoever. When you see what can be done with the DF Engine, you can
understand why this level was such a failure. Play this level only if
the next best way you can think of to do on a sunday afternoon is
digging the "crud" out from beneath your toenails :)
Score
Design Score: 4
Dynamics Score: 5
Experience Score: 4
Total Score: 43%
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