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Mines


By Ari G
Released: April 1997
Download: mine.zip (9 KB)
Review by Tech Krill


Initial Comments

Well, how to start talking about this level. Unfortunately, I was one of those who "will play mines" and not one of those who "have played mines" at the time that it was announced. My little brother (ya know, the new reviewer, Taton Qek...) had the level on his harddrive and had spent many an hour trying to convince me that it was a great level. After the level announcement, I decided to give it a whirl.

Level Design

Well, what to say about this. The level was very simply laid out. I had no trouble finding the objectives, and it was very straightforward. It had some really original qualities, despite its miniscule..ty...whatever... The door was very impressive. There certainly isn't anybody getting through that sucker without permission...

Level Dynamics

I really loved that "not-so-hidden-death-star-plans-in-the-crow" effect. The stormtroopers were rather quick to respond to my landing, and that was impressive. The fight was over quickly, however, with my superior skills and sharpshooting ability. The plans were cleverly hidden, as if in plain view. However, the dimensional gate to the Shadow Realm sucked me in twice before I could get to the plans. I could not believe that somebody figured out how to shift demensions into the parallel Shadow Realm... impressive...

Level Experience

I really enjoyed this level. I didn't get a scratch from those Imperial bastards. They tried, but to no avail. I made sure to rub it in their face after they had landed smoking on the floor. It was fun... Anyway, let's get on to the real missions. This mission scored quite well for a flop...

I feel like I'm giving it too much credit. The dimensional gate was cool...

Score

Design Score: 2
Dynamics Score: 2
Experience Score: 2

Total Score: 20%


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