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Among the Shadows: Fortress Quadrigon
By Oton "Fish" Ribic
Released: August 2002
Download: fortquad.zip (2.98 MB)
Review by Tech Krill
Initial Comments
I was encouraged by GAdRS' comment that the level would be enjoyable,
and as it turned out, it actually was. The Fortress was well laid out,
but I was disappointed at the number of doors you could not go through.
I mean, I was an Imperial uniform and all, so why could I not go into
them? Wah...
Level Design
The design was really good. It was an interesting idea too, assasinating
somebody over just going in shooting. Well, now it's an overused story,
but this one really makes it seem real. The only objection I had to the
level design was the one keycode in the Computer Room section. I could
not find it, and I had to get the forcefield down on the core thingy by
manually trying out combinations. Other than that, the level was
actually fun to play.
Level Dynamics
I kept running low on shielding. I had no lives left when I had
finished, and I was playing on easy. Figure that one out... Anyway, I
had plenty of wammo to use, so I have no complaints there. Shield and
health kit placement was sparse, but realistic. I had trouble finding
them, but when I did, I'd think. "Yeah, I could see somebody putting one
there in real life." So that was good. Kudos for the designer :) *sigh*
I also took 2 days to figure out that you're supposed to SHOOT the
hand activation thingy in the Power Room entrance. How was I supposed to
know that! There were no hints...
Level Experience
The only other objectionable experience to the level was at one point
where I was shot up. I returned to a safe that was at the bottom floor
of an elevator that could only be activated from the inside...and I
happened to be on the top floor when I died. I effectively got stuck and
had to teleport into the elevator to continue the level. Other than
that, great experience. I had fun poking around this fortress :)
Score
Design Score: 7
Dynamics Score: 6
Experience Score: 8
Total Score: 70%
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