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FaustBy Michael Conner Released: February 1997 Download: faust.zip (83 KB) Review by Jedi Cheddar Level BackgroundA TIGHTLY SECURED Imperial base lies in the center of the trade port city, Faust. Once housed in this base were valuable data tapes detailing future directions of Imperial tactics and weaponry. If recovered, these tapes could have proved a small victory for the Rebellion, and save many lives. The data tapes were recently stolen from the Empire by an undercover rebel operative. Unfortunately, he was soon discovered by the Empire, but not before he managed to hide the tapes somewhere in the base. His whereabouts are currently unknown, meanwhile the Empire scours the base for the tapes. Our only information is that the tapes seem to have been hidden in a part of the base undergoing construction/expansion. Your mission is to negotiate safe passage through the filth-ridden city, infiltrate the gaurded barrier wall of the Imperial base, and recover the data tapes. Beware of bounty hunters in the city; watch yourself once in the base. You're gonna have to use your head on this one. Initial Comments
Level Design
Other than the economy of the situation, I find this city to be fairly well designed. It's certainly not my pick of the litter, but it will do for an average city. Not many city textures though. Not only was it not very good texturing (some were city like, others were just thrown in it looked like), but the stitching job was not that pretty either. Many of the pieces didn't line up together, nor did they match (goes along with the thrown in there part). At the beginning on one of the walls, the author put in some textures from the Nar Shaddaa level. Only problem with that was it didn't fit there at all and made me just laugh. "You're gonna have to use your head on this one." You can say that
again. I used it over and over and over again. Not the full part of
course, just about a quarter of it. That was all it took to get me past
the levels puzzles and traps. They didn't pose much of a challenge, even
for my thinking capacity (and that's pretty sad).
Level Dynamics
Ammo seemed to be the complete opposite of enemies; there was more
than enough except once (stinky gran won't stand still). Sheilding and
health were good too. I never died except once (stinky gran blowing me
off a building). In actualality, I don't think my health dropped at all.
My trusty shield held most of those enemies away (stinky gran wasting
away my shields). INF was like the enemies in most respects. One, There
was not very many sequences; two, They seemed pretty boring; and three,
they presented little challenge. INF mainly consisted of elevators,
although there were a few off-beat blinking lights too.
Level Experience
The lighting was somewhat less to be desired. Rooms blinked on and
off for no apparent reason other than the Impys forgot to play the
eletrical bill. Thinking about it, it was actually probably supposed to
be "part of the base undergoing construction/expansion". It didn't
really look much like construction/expansion though, just off-beat
blinking lights. There were little or no glitches I found, which was
shocking. A little HOMing here and there, but considering the big open
areas, it was understandable.
Overall ResponseWell, there is certainly nothing special about this level. All in
all, this level is much too big for it's own good. I really doubt
anyone will become seriously interested in the level. It might be
worth just taking a gander at the big open areas just to see it, but
chances are that you will heave-ho it before you can say "Is this
level over yet?"
ScoreDesign - 6.5
Total - 49% Reviews Index |
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