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Imperial AcademyBy Agustin Leon Released: January 1996 Download: academy.zip (168 KB) Review by GAdRS Level BackgroundOne year after Kyle destroyed the Arc Hammer, the Rebel Alliance gets a report that one of the facilities of the Imperial Academy is being left relatively unprotected. Since this place happens to be where Kyle was trained, he decides to destroy the facility without consulting with the Rebel High Command. Ignoring Jan's warnings that this is an obvious trap for the Rebellion's new agent, Kyle prepares to enter the complex without the notion that the trap is set... Initial Comments
Level Design
But for a trap, it sure is easy. There are a few too many revives and
extra lives sitting around. There is a large hallway at one point. At
one end are a pile of boxes and on the sides of the hallway are large
doors that open to rooms with TIEs in them. This hallway is segmented by
gargantuan spinning doors that function very well as a puzzle
themselves. This was a good showing of programming excellence.
Level Dynamics
My second concern is that I ran out of ammo for my blaster. Unless you are stringent with your blaster charges, you'll probably run out somewhere around the first sequencer charge while you're battling with dark troopers. The author may have done this on purpose, to force you to switch to a new weapon, but it's all fine because by that point you'll have enough charges in your repeater to keep you going until you can get more blaster charges. Thankfully, there are good points to the dynamics. This level is a
showcase of puzzles. Other levels have been released before that serve a
purpose to showcase an idea; this one showcases new ideas for puzzles.
The best one involves two doors. Open the doors to find two rear doors
and two switches. Hit one switch, and the opposite door closes and the
opposite rear door opens. The object is to get in the rear room. So
somehow you must the switch while inside the room...but how? I'll let
you figure that out for yourself, but it's creative. Another puzzle
involves a sliding block that is very intersting...
Level Experience
However, you can tell that this is an Imperial base of some sort, and
that the Imperials have set an elaborate trap for you. Unfortunately,
the author went overboard just a bit on Dark Troopers. Perhaps one less
would have made it just perfect. It wasn't bad, just was a tad too much.
Plus, the stationary guns got old, but then again if I were setting a
trap, I'd probably have even more stationary guns.
Overall ResponseIf you're looking for a few ideas for puzzles, you might want to check this level out, because it is one of the harder levels out there. It's a classic and was probably good for its time, but it just doesn't measure up these days. ScoreDesign Score: 77
Total Score: 81% Reviews Index |
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