Name |
Author(s) |
Size |
Description |
3Dmad |
Len Bowers |
9 KB |
An old level that contains some impossible rooms. |
Advanced INF |
GAdRS |
15 KB |
An interesting demonstration of what happens when INF definitions directly conflict with each other.
Based on an idea by Scape Goat. |
Bridges Over A Puddle Of Water |
Paul Fenney |
20 KB |
Several attempts to make a bridge that crosses over water. |
Kyle's Nightmare |
Alexei Novikov |
12 KB |
Multiple logics. Aren't they great... |
Moving Turrets |
Jean-Francois "Maverick" Lacassaigne |
11 KB |
This level combines logics with VUEs to create moving turrets. Could also be useful with a custom 3DO.
|
Multi-PLAYERs |
Kevin "Scape Goat" Buscemi |
11 KB |
Shows a possible use for Player logics being placed on multiple objects. |
Perplexion |
Jereth Kok |
32 KB |
An older level that demonstrates some very unusual effects. |
Watch this! |
GAdRS |
137 KB |
A simple level that allows you to watch yourself walk around in a room. |
Operation: Zero X |
Paul Fenney |
17 KB |
An INF version of Tic-Tac-Toe. |
Follow Me! |
Casey Neumiller |
9 KB |
An attempt at creating a civilian WAX using mousebot logic. |
Sensation |
Peter Klassen |
26 KB |
An experimental level that moves the player using a VUE. |
Morph Me Up |
Paul Fenney |
17 KB |
Demonstrates INF techniques to grow and shrink sectors. |
Elevator Trigger Demo |
Murgo |
13 KB |
Showcases a technique for creating triggers that are only affected by certain weapons. |
New Boss |
Murgo |
9 KB |
Shows how you can use a Bossk as a boss character. |
Follow Me Too! |
Casey Neumiller |
15 KB |
Escort a defecting Imperial officer to safety! |
Adjoin Ideas |
Kevin Buscemi |
20 KB |
Several interesting ways of using the "adjoin" commnand. |
The Tree |
Barry Brien |
17 KB |
Shows how trees can be synthesised in DF. |
Ski Attack |
intjacob |
85 KB |
Kyle Goes Skiing... an interesting new challenge. |
Strange |
Christian Callaghan |
10 KB |
An experiment with player and Boba Fett logics... |
Magical Mystery Door |
Paul Fenney |
17 KB |
An "impossible" door created by simulating a double adjoin. |
Season Changing Fast |
Murgo |
19 KB |
Uses a custom .CMP file to transform an entire scene instantly. |
No Shooting |
Casey Neumiller |
8 KB |
Stormtroopers that don't shoot until they're shot at. |
The Execution |
Casey Neumiller |
28 KB |
Watch yourself (try to) fight a Kell Dragon. |
Boing! |
AlexG |
11 KB |
Shows you an interesting use of magnetically sealed walls and hidden
triggers. |
Manipulating texture size and resolution with
INF |
Barry Brien |
136 KB |
Two rooms that demonstrate how to stretch and squash textures. |