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The History Interviews Authors Barry BrienQ: What was the first level you ever made? When I started editing DF many many years ago I was always really eager to build a Mos Eisley level. I had made many attempts, but none of them ever saw the light of day. Tatooine has always been my favorite Star Wars locale. It's such an interesting place in terms of people, places, landscapes, etc. Look at the amounts of DF levels set on Tatooine, there are so many. I can think of at least 10 off the top of my head. So at this time I also started getting into building WAXs, FMES, and 3DOs (not of very good quality though). I was still learning how to use dfuse100 when I released my first level. Q: Was it ever released? And if so, what did it rate as? Yes, unfortunately my Star Destroyer level "Oppressor IV" was released when I was about 14.
A terrible level. The Crow's Nest gave it around 60%, I don't know why. There are so many
things wrong with that level it's comical. Q: What would you say was your finest work (level wise)? The project I'm working on now, The Dark Tide 4. I finished building AoNS about a year ago, and I was convinced it was the best work I could do. Now looking back on it I really cringe at certain aspects of that level, because compared to the Dark Tide 4 it's fairly average. Working with Matt Hallaron on this level has being very good for me. He is quite the perfectionist when it comes to visual effects, and that has rubbed off on me a bit. Visually, this will be the most stunning Dark Forces level you'll ever play, I can guarantee that. Q: Are you working on any other projects? Sort of - AoNS Special edition, the sequel to AoNS called Blood Money, my train level, and
the open project. I would also like to release a few more mini levels where you get to play
characters from the movies. I have one already where you play Luke, but it's not that good. I
also really want to build the definitive Mos Eisley level. Archangel 1 was a great level, but it
really didn't resemble Mos Eisley too much, I'd like to build a level that resembles it exactly,
and perhaps have the player as Han Solo, like an extended version of Escape From Mos Eisley, I
suppose. Q: How far along in your editing skills have you come since then? (Improvements, group projects, better plots, etc. etc.) Since I began back in 1996? In leaps and bounds, in all categories. Since I released AoNS? Well, I'm pretty much at the same stage now as I was then, I know a few more tricks, and I have different ideas about architecture, I'm better at making textures, that's all. I'd like to point out that a running theme thoughout all my levels (except Oppressor IV) has been urban areas. I really prefer building cities and towns to building Imperial bases. Maybe that's because there were none really in the original DF levels that worked well. If you are building a city anything can happen, nothing is ruled out. Q: Favorite SW character? (Can be anyone from the movies or books) Darth Vader of course! I also quite like Han Solo and Obi Wan Kenobi. Pretty much all of the characters in the prequels have been quite bland, though I do like Count Dooku simply for the fact that he's played by Christopher Lee. Q: Favorite DF level? Just one? I don't know, there are so many. The first level that I really enjoyed was the first Tatooine level in Don Sielke's level pack, it was the first Tatooine level I'd ever played and it really had an impact on me. I do remember waiting months and months for the release of DF96, checking the website daily, staring in disbelief at the screenshots. It's funny how badly some levels age. Nowdays my favorites would be Prelude to Harkov's Defection, Condition Red, Dark Tide and Stars End. |