This early still shot from a JK cutscene is never seen in-game. The palace does
feature in the Dark Side ending, but is approached by a shuttle and two TIE
fighters, not a cargo ship.
Perhaps it was originally intended to be Jerec's
palace on Sulon?
The transport Jedi Master Rahn was aboard slowly disintegrates, with Jerec's
flagship Vengeance in the background.
This particular shot was not in the opening cutscene; there was also an extra shot of the exploding Blockade Runner in the original 1997 JK trailer.
The Moldy Crow flies away from Nar Shaddaa. This angle isn't in any of
the final game's cutscenes, either.
The original design for the Fueling Station. Weirdly, it's not on the planet
Sulon, but in space!
I'd guess this was changed so the level designers could
put some outdoors areas in the Fuel Station level.
The Shadows of the Empire game was in production at about the same time, so the Outrider in this picture is probably a designer's joke.
A shot from the Dark Side ending of Kyle and Sariss in the new Imperial throne
room. This is pretty much the same in the final game, except it's a whole lot
darker there.
Maw swinging his lightsaber. This shot appears in the JK demo's splash movie,
and is apparently from an extended version of the pre-Level 14 cutscene.
I guess the scene was trimmed so the SFX guys wouldn't have to paint his lightsaber in; the job would've been extra hard because Maw bobs up and down so much.
Gorc and Pic threaten Kyle aboard the cargo ship. Another still from the demo
movie; in the release version this shot is darker, and Pic's saber hilt has an
extra blue glowy button.
A very early, very blurry screenshot of multiplayer mode.
The original model for Kyle had blue pants and black gloves, but after his FMV costume had been finalized, the texturing was changed to black pants and bare hands.
Another very early screenshot. Can you believe this was the sort of stuff LEC
used to put proudly on its website?
These shots, two versions of the same picture, show the original design for the
Rail Detonator.
The Rail Detonator's final design. (This picture was taken from Mysteries of the
Sith.)
A screenshot scanned from the back of the box. Kyle's hand and saber hilt are
never seen in the final release when in first-person mode with the lightsaber.
Comparison with the scan above: Kyle's green saber as seen in the actual game in
first-person view.
Another screenshot of black-gloved, blue-trousered Kyle.
Here's a weapon that was cut out at some point. According to the data files, it
was called the "repp."
For the record, I have no idea what that means.
Concept art of Kyle and Jerec locking sabers. Scanned from an Adventurer
article.
Page 1 of a Company Store advertisement for JK. Nice painting!
Page 2 of the Company Store ad.
Also in that Company Store magazine was this early design for the JK
boxart. It's clearly the inspiration for the painting on page 1 of the ad.
I actually prefer this to what was put out on shelves.
By the next volume of the Company Store, the box art had been
finalized...except for that gold logo.
Lightsaber moves being recorded in the console? Maybe that feature was used
during development to fine-tune the saber combat.
Concept art for the cover of the JK/Mysteries of the Sith combo box.
Speaking of Mysteries of the Sith, look closely at the cutscene filenames on the CD sometime. According to the names, the single-player levels are organized by "stage" and "level."
Each "stage" corresponds to one of the four plot arcs (destroying the Imperial asteroid weapons, convincing Ka'Pa the Hutt to aid the New Republic, saving the Jedi Holocron, and rescuing Kyle).
Thing is, the filenames indicate that an entire extra stage was planned, but
cut before MotS was released!
The cutscenes jump from the ending of Stage 2
Mission 4 ("Takara's Stronghold") to the beginning of Stage 4 Mission 1 ("New
Republic Escort Ship").
Not to mention that the scenes for the final stage's first two missions are labeled Stage 5, Missions 2 and 3! Was there originally another level related to finding Kyle on Dromund Kaas?
As promised above, the Jedi Outcast material.
This was the original design for the Jedi Outcast logo, before the stylized
JK II emblem was adopted.
LucasArts used to have this picture up on the JO description page for a while,
before the logo was changed.
A scan from PC Gamer US. Here the Force Power meter is much more
like the one in JK1, the Shields display is quite different, and the
yellow Ammo Supply bar isn't curved around the right HUD gauge's top.
Another scan from the same PC Gamer issue.
Just for reference, this is how the HUD looks in the released JO.