##### Templates information #### Section: TEMPLATES World templates 210 #Name: Based On: Params: _actor none orient=(0.000000/0.000000/0.000000) type=actor collide=1 move=physics thingflags=0x20000000 mass=150.000000 physflags=0x4a4f maxrotvel=200.000000 maxvel=1.000000 health=40.00 maxhealth=40.00 maxrotthrust=180.00 jumpspeed=1.50 eyeoffset=(0.000000/0.000000/0.037000) minheadpitch=-80.00 maxheadpitch=80.00 lightoffset=(0.000000/0.070000/0.040000) lightintensity=0.80 walkplayer _actor type=player thingflags=0x20000401 light=0.200000 model3d=ky.3do size=0.065000 movesize=0.065000 puppet=ky.pup soundclass=ky.snd cog=kyle.cog surfdrag=3.000000 airdrag=0.500000 staticdrag=0.300000 health=100.00 maxhealth=100.00 maxthrust=2.00 typeflags=0x1 error=0.50 fov=0.71 chance=1.00 _decor none orient=(0.000000/0.000000/0.000000) type=cog collide=1 move=path _structure _decor collide=3 thingflags=0x8 _walkstruct _structure thingflags=0x400048 2x8catwalk _walkstruct model3d=c2x8.3do size=0.412822 movesize=0.412822 4x4elev _walkstruct model3d=e4x4.3do size=0.336311 movesize=0.336311 soundclass=med_elev.snd _humanactor _actor size=0.065000 movesize=0.065000 surfdrag=3.000000 airdrag=0.500000 maxvel=0.500000 maxthrust=0.80 typeflags=0x80000 _weapon none orient=(0.000000/0.000000/0.000000) type=weapon collide=1 move=physics thingflags=0x20000000 timer=10.000000 mass=5.000000 physflags=0x200 maxrotvel=90.000000 damageclass=0x2 typeflags=0x1 _explosion none orient=(0.000000/0.000000/0.000000) type=explosion typeflags=0x1 damageclass=0x4 +laserhit _explosion thingflags=0x1 light=0.200000 timer=0.500000 sprite=bryx.spr soundclass=exp_laserhit.snd typeflags=0x33 blasttime=0.300000 maxlight=0.400000 +smflash _explosion thingflags=0x1 light=0.400000 timer=0.100000 typeflags=0x0 +laserfleshhit +laserhit soundclass=exp_fleshy.snd +bryarbolt _weapon thingflags=0x20000001 light=0.400000 model3d=bry0.3do size=0.001000 movesize=0.001000 soundclass=bry.snd creatething=+smflash maxrotvel=0.000000 vel=(0.000000/4.000000/0.000000) explode=+laserhit fleshhit=+laserfleshhit damage=30.000000 mindamage=10.000000 typeflags=0x20440d rate=15.000000 +stlaser +bryarbolt model3d=str0.3do soundclass=stlaser.snd vel=(0.000000/6.000000/0.000000) rate=10.000000 +elaser +stlaser vel=(0.000000/4.000000/0.000000) damage=12.000000 mindamage=5.000000 reeyeesgun _humanactor thingflags=0x20000400 model3d=rystr.3do size=0.072900 movesize=0.072900 puppet=rystr.pup soundclass=rystr.snd cog=actor_rb.cog weapon=+elaser health=50.00 maxhealth=50.00 maxthrust=0.90 maxrotthrust=70.00 jumpspeed=1.20 typeflags=0x1 fireoffset=(0.014700/0.080000/0.034000) aiclass=rydefault.ai 2x3door _structure model3d=d2x3.3do size=0.180710 movesize=0.180710 soundclass=sm_door.snd 3x10catwalk _walkstruct model3d=c3x10.3do size=0.522160 movesize=0.522160 crate4_3 _walkstruct model3d=crt4-3.3do size=0.173196 movesize=0.173196 crane _decor thingflags=0x400 model3d=cran.3do size=0.075000 movesize=0.075000 cog=xcrane.cog funicular _walkstruct model3d=01func.3do size=0.369225 movesize=0.369225 soundclass=funicular.snd crate6_2 _walkstruct thingflags=0x400448 model3d=crt6-2.3do size=0.087201 movesize=0.087201 cog=actor_cr.cog console2 _walkstruct model3d=con2.3do size=0.073806 movesize=0.073806 _ghoststructure _structure collide=0 2x3jam _ghoststructure model3d=j2x3.3do size=0.268712 movesize=0.268712 6x6elev_1 _walkstruct model3d=e6x6_1.3do size=1.180995 movesize=1.180995 soundclass=lg_elev.snd crate4_1 _walkstruct model3d=crt4-1.3do size=0.051962 movesize=0.051962 crate4_2 _walkstruct model3d=crt4-2.3do size=0.086602 movesize=0.086602 +whitecloud none orient=(0.000000/0.000000/0.000000) type=particle timer=0.200000 typeflags=0x3f material=00gsmoke.mat range=0.020000 rate=128.000000 maxthrust=30.000000 elementsize=0.007000 count=128 +dustcloud +whitecloud timer=0.120000 material=dusty.mat range=0.015000 rate=256.000000 maxthrust=80.000000 elementsize=0.010000 +punchcloud +dustcloud timer=0.150000 material=00gsmoke.mat range=0.006000 rate=64.000000 maxthrust=4.000000 elementsize=0.004000 count=16 +punch_exp _explosion timer=0.001000 soundclass=exp_punch.snd creatething=+punchcloud typeflags=0x0 +punch _weapon size=0.001000 movesize=0.001000 mass=50.000000 explode=+punch_exp fleshhit=+punch_exp damage=20.000000 damageclass=0x1 typeflags=0x200d range=0.150000 force=50.000000 +ry_punch +punch damage=10.000000 force=25.000000 reeyeesfist _humanactor thingflags=0x20000400 model3d=ry.3do size=0.072900 movesize=0.072900 puppet=ryfist.pup soundclass=ryfist.snd cog=actor_rf.cog weapon=+ry_punch health=50.00 maxhealth=50.00 maxthrust=1.00 maxrotthrust=70.00 jumpspeed=1.20 typeflags=0x20001 aiclass=rypundefault.ai _droidactor _humanactor typeflags=0x80140 powerdroid _droidactor thingflags=0x20000400 model3d=pd.3do size=0.080000 movesize=0.080000 puppet=pd.pup soundclass=gonk.snd cog=actor_go.cog mass=180.000000 health=50.00 maxhealth=50.00 maxthrust=0.20 maxrotthrust=50.00 typeflags=0x180140 aiclass=gonk.ai _powerup none orient=(0.000000/0.000000/0.000000) type=item collide=1 move=physics size=0.100000 movesize=0.010000 surfdrag=3.000000 airdrag=1.000000 mass=10.000000 height=0.050000 physflags=0x400000 angvel=(0.000000/90.000000/0.000000) typeflags=0x1 respawn=30.000000 shieldrecharge _powerup thingflags=0x400 model3d=shld.3do cog=pow_shields.cog 3x3door_1 _walkstruct model3d=d3x3_1.3do size=0.262464 movesize=0.262464 soundclass=sm_door.snd _ghostdecor _decor collide=0 light1.0 _ghostdecor thingflags=0x1 light=1.000000 ghostshuttle _ghostdecor model3d=shut.3do size=1.000000 movesize=1.000000 fan1 none orient=(0.000000/0.000000/0.000000) type=cog collide=1 move=physics model3d=fan1.3do size=0.005000 movesize=0.005000 physflags=0x200 maxrotvel=90.000000 angvel=(0.000000/90.000000/0.000000) roofvent3 _walkstruct model3d=01rfd3.3do size=0.249375 movesize=0.249375 roofvent2 _walkstruct model3d=01rfd2.3do size=0.226595 movesize=0.226595 roofpipe _ghostdecor model3d=01rfd0.3do size=0.077027 movesize=0.077027 4x3door_1 _structure model3d=d4x3_1.3do size=0.250312 movesize=0.250312 soundclass=med_door.snd reeyeesbhfist reeyeesfist model3d=rh.3do health=60.00 maxhealth=60.00 maxrotthrust=85.00 reeyeesbhgun reeyeesgun model3d=rhstr.3do health=60.00 maxhealth=60.00 maxrotthrust=80.00 aiclass=rybdefault.ai healthpack _powerup thingflags=0x408 model3d=hepk.3do cog=pow_health.cog strifle _powerup thingflags=0x400 model3d=strp.3do cog=pow_strifle.cog 2x2elev _walkstruct model3d=e2x2_0.3do size=0.192295 movesize=0.192295 soundclass=sm_elev.snd 3x8catwalk _walkstruct model3d=c3x8.3do size=0.427378 movesize=0.427378 energycell _powerup thingflags=0x400 model3d=ecel.3do cog=pow_energy.cog greedopistol _powerup thingflags=0x400 model3d=ggun.3do cog=pow_bryar.cog +ebolt +bryarbolt model3d=bry1.3do vel=(0.000000/3.500000/0.000000) damage=10.000000 mindamage=5.000000 greedo _humanactor thingflags=0x20000400 model3d=gr.3do size=0.061500 movesize=0.061500 puppet=gr.pup soundclass=gr.snd cog=actor_gr.cog mass=70.000000 maxvel=0.300000 weapon=+ebolt maxrotthrust=80.00 typeflags=0x2080001 fireoffset=(0.016000/0.055000/0.004000) aiclass=grdefault.ai bactatank _powerup thingflags=0x400 model3d=bact.3do cog=pow_bacta.cog respawn=60.000000 _civilian _humanactor surfdrag=2.000000 mass=100.000000 maxvel=0.300000 maxthrust=2.00 maxrotthrust=90.00 typeflags=0x180000 man2 _civilian thingflags=0x20000400 model3d=m2.3do size=0.060000 movesize=0.060000 puppet=m2.pup soundclass=mn1.snd cog=actor_pm.cog maxvel=0.200000 health=50.00 maxhealth=50.00 maxthrust=0.50 maxrotthrust=60.00 aiclass=peddefault.ai nman2 man2 cog=actor_mn.cog aiclass=pednarsh.ai crate4_4 _walkstruct model3d=crt4-4.3do size=0.259810 movesize=0.259810 crate6_1 _walkstruct thingflags=0x400448 model3d=crt6-1.3do size=0.045598 movesize=0.045598 cog=actor_cs.cog man1 _civilian thingflags=0x20000400 model3d=mn.3do size=0.060000 movesize=0.060000 puppet=mn.pup soundclass=mn1.snd cog=actor_pm.cog maxvel=0.200000 health=50.00 maxhealth=50.00 maxthrust=0.50 maxrotthrust=60.00 aiclass=peddefault.ai nman1 man1 cog=actor_mn.cog aiclass=pednarsh.ai woman1 _civilian thingflags=0x20000400 model3d=wm.3do size=0.056000 movesize=0.056000 puppet=wm.pup soundclass=wm1.snd cog=actor_pf.cog maxvel=0.200000 health=50.00 maxhealth=50.00 maxthrust=0.50 maxrotthrust=60.00 aiclass=peddefault.ai nwoman1 woman1 cog=actor_fn.cog aiclass=pednarsh.ai goggles _powerup thingflags=0x400 model3d=gogl.3do cog=pow_goggles.cog respawn=60.000000 freighter _ghoststructure model3d=01frt.3do size=7.945067 movesize=7.945067 r5 _droidactor thingflags=0x20000400 model3d=r5.3do size=0.036000 movesize=0.036000 puppet=r5.pup soundclass=r2.snd cog=actor_r5.cog maxvel=0.400000 health=50.00 maxhealth=50.00 maxthrust=0.40 maxrotthrust=50.00 typeflags=0x180140 aiclass=drdefault.ai smbp _powerup thingflags=0x400 model3d=bpck.3do cog=pow_smbkpk.cog _zwalkstruct _structure thingflags=0x400040 tiebomber _zwalkstruct model3d=tieb.3do size=0.500000 movesize=0.500000 puppet=cr.pup 3x3elev _walkstruct model3d=e3x3.3do size=0.209751 movesize=0.209751 soundclass=sm_elev.snd 8t88 _humanactor model3d=8t.3do size=0.060000 movesize=0.060000 puppet=8t.pup soundclass=8t.snd mass=300.000000 health=10000.00 maxhealth=10000.00 maxrotthrust=70.00 typeflags=0x100 aiclass=default.ai 00table _walkstruct thingflags=0x48 model3d=00tabl.3do size=0.070420 movesize=0.070420 column01 _structure model3d=01colm.3do size=0.204987 movesize=0.204987 nbartender nman2 cog=actor_bt.cog tuskensoused _ghostdecor move=none model3d=thout.3do size=0.227490 movesize=0.227490 puppet=cr.pup ghost none orient=(0.000000/0.000000/0.000000) type=ghost move=path fullshield _powerup thingflags=0x400 model3d=vest.3do cog=pow_vest.cog respawn=60.000000 10x10door _walkstruct model3d=d10x10.3do size=1.169825 movesize=1.169825 soundclass=lg_elev.snd detonator _powerup thingflags=0x400 model3d=detp.3do cog=pow_thermal.cog bottle04 _structure model3d=bottle4.3do size=0.080942 movesize=0.080942 +firecloud +dustcloud material=00explosion.mat range=0.050000 rate=64.000000 maxthrust=40.000000 count=64 +grenade_exp _explosion thingflags=0x1 light=0.200000 timer=0.800000 sprite=detx.spr soundclass=exp_det.snd creatething=+firecloud typeflags=0x17 damage=75.000000 blasttime=0.700000 force=100.000000 maxlight=0.800000 range=0.450000 +remote_exp +grenade_exp sprite=debrisx.spr soundclass=exp_remote.snd damage=0.000000 force=25.000000 +mouse_exp +remote_exp force=10.000000 mousebot _droidactor thingflags=0x20000400 model3d=mb.3do size=0.039000 movesize=0.039000 soundclass=mousebot.snd cog=actor_mb.cog mass=20.000000 height=0.040000 health=10.00 maxthrust=1.00 maxrotthrust=80.00 typeflags=0x20 explode=+mouse_exp aiclass=mouse.ai +grenade2 _weapon timer=3.000000 model3d=det0.3do size=0.014895 movesize=0.014895 soundclass=det.snd surfdrag=3.000000 airdrag=0.800000 mass=1.000000 physflags=0x225 vel=(0.000000/2.000000/1.500000) angvel=(90.000000/45.000000/90.000000) buoyancy=0.250000 explode=+grenade_exp fleshhit=+grenade_exp damageclass=0x4 typeflags=0x40309 +grenade1 +grenade2 timer=10.000000 typeflags=0x4030d +crossbowhit +laserhit sprite=bowx2.spr soundclass=exp_bowhit.snd +lgflash _explosion thingflags=0x1 light=0.300000 timer=0.400000 typeflags=0x12 blasttime=0.200000 maxlight=1.000000 +crossbowbolt _weapon thingflags=0x20000001 light=0.500000 model3d=bow0.3do size=0.005000 movesize=0.005000 soundclass=bow.snd creatething=+lgflash vel=(0.000000/5.000000/0.000000) angvel=(0.000000/0.000000/120.000000) explode=+crossbowhit fleshhit=+crossbowhit damage=60.000000 mindamage=20.000000 damageclass=0x4 typeflags=0x20440d rate=10.000000 +crossbowhit2 _explosion thingflags=0x1 light=0.200000 timer=0.500000 sprite=bowx.spr typeflags=0x33 blasttime=0.300000 maxlight=0.400000 +crossbowbolt2 +crossbowbolt model3d=bow1.3do soundclass=none creatething=none explode=+crossbowhit2 fleshhit=+crossbowhit2 damage=40.000000 typeflags=0x440d +crossbowbolt3 +crossbowbolt typeflags=0x28440d +repeaterhit +laserhit sprite=rptx.spr soundclass=exp_rpthit.snd +rpt_sparks none orient=(0.000000/0.000000/0.000000) type=particle move=physics timer=0.700000 mass=0.100000 physflags=0x400201 vel=(0.000000/0.000000/0.200000) typeflags=0x27 material=sparky.mat range=0.040000 rate=24.000000 maxthrust=7.000000 elementsize=0.005000 count=24 +rptfleshhit _explosion thingflags=0x1 light=0.100000 timer=0.800000 soundclass=exp_fleshy.snd creatething=+rpt_sparks typeflags=0x12 blasttime=0.700000 maxlight=0.300000 +repeaterball _weapon thingflags=0x20000001 light=0.300000 model3d=rpt0.3do size=0.005000 movesize=0.005000 soundclass=rep.snd creatething=+smflash vel=(0.000000/6.000000/0.000000) explode=+repeaterhit fleshhit=+rptfleshhit damage=20.000000 mindamage=5.000000 typeflags=0x440d rate=20.000000 +firecloud2 +firecloud elementsize=0.012500 +firecloud3 +firecloud maxthrust=20.000000 count=32 +debris_exp _explosion timer=1.000000 sprite=debrisx.spr soundclass=exp_small.snd creatething=+firecloud3 typeflags=0x7 blasttime=0.500000 _debris none orient=(0.000000/0.000000/0.000000) type=weapon collide=1 move=physics timer=1.100000 airdrag=3.000000 physflags=0x201 vel=(0.000000/4.000000/0.000000) angvel=(5.000000/10.000000/0.000000) explode=+debris_exp damage=5.000000 damageclass=0x1 typeflags=0xc _debris2 _debris explode=+smflash shrapnel2_1 _debris2 model3d=shrp_1.3do size=0.045000 movesize=0.045000 shrapnel2_2 _debris2 model3d=shrp_2.3do size=0.040000 movesize=0.040000 shrapnel2_3 _debris2 model3d=shrp_3.3do size=0.028000 movesize=0.028000 shrapnel2_4 _debris2 model3d=shrp_4.3do size=0.026000 movesize=0.026000 +sequencer_exp _explosion thingflags=0x1 light=0.200000 timer=0.800000 sprite=seqx2.spr soundclass=exp_med.snd creatething=+firecloud2 typeflags=0x17 damage=100.000000 blasttime=0.700000 force=300.000000 maxlight=0.800000 range=0.600000 debris=shrapnel2_1 debris=shrapnel2_2 debris=shrapnel2_3 debris=shrapnel2_4 +seqchrg +grenade2 timer=1.000000 model3d=seq0.3do size=0.010000 movesize=0.010000 soundclass=seq.snd surfdrag=5.000000 airdrag=1.000000 physflags=0x29d vel=(0.000000/0.100000/0.000000) angvel=(0.000000/0.000000/0.000000) buoyancy=0.150000 explode=+sequencer_exp fleshhit=+sequencer_exp typeflags=0x40380 +seqchrg2 +seqchrg thingflags=0x20000400 timer=60.000003 cog=class_sequencer.cog shrapnel_1 _debris model3d=shrp_1.3do size=0.045000 movesize=0.045000 shrapnel_2 _debris model3d=shrp_2.3do size=0.040000 movesize=0.040000 shrapnel_3 _debris model3d=shrp_3.3do size=0.028000 movesize=0.028000 shrapnel_4 _debris model3d=shrp_4.3do size=0.026000 movesize=0.026000 +raildet_exp _explosion thingflags=0x1 light=0.200000 timer=0.500000 sprite=rldx.spr soundclass=exp_raildet.snd typeflags=0x17 damage=110.000000 blasttime=0.700000 force=300.000000 maxlight=0.800000 range=0.500000 debris=shrapnel_1 debris=shrapnel_2 debris=shrapnel_3 debris=shrapnel_4 +raildet2 +grenade1 thingflags=0x20000400 timer=2.500000 model3d=rld0.3do size=0.003000 movesize=0.003000 puppet=ra.pup soundclass=rail.snd creatething=+lgflash cog=00_smoketrail.cog airdrag=0.000000 height=0.003000 physflags=0x200 vel=(0.000000/2.500000/0.000000) angvel=(0.000000/0.000000/90.000000) explode=+raildet_exp fleshhit=+raildet_exp damage=5.000000 typeflags=0x240b81 +raildet_exp2 +raildet_exp debris=shrapnel_1 debris=shrapnel_2 debris=shrapnel_3 debris=shrapnel_4 +raildet +raildet2 timer=10.000000 explode=+raildet_exp2 fleshhit=+raildet_exp2 damage=20.000000 typeflags=0x24020d +conccloud +dustcloud rate=512.000000 maxthrust=100.000000 count=256 minsize=0.012000 pitchrange=5.000000 +conc_exp _explosion thingflags=0x1 light=0.300000 timer=1.000000 sprite=conx.spr soundclass=exp_conc.snd creatething=+conccloud typeflags=0x17 damage=80.000000 blasttime=1.000000 force=200.000000 maxlight=0.800000 range=0.800000 +concbullet _weapon thingflags=0x20000001 model3d=con0.3do size=0.005000 movesize=0.005000 soundclass=conc.snd creatething=+lgflash vel=(0.000000/7.000000/0.000000) explode=+conc_exp fleshhit=+conc_exp damage=20.000000 typeflags=0x20000d +concblast2p +dustcloud orient=(90.000000/0.000000/0.000000) range=0.001500 rate=128.000000 elementsize=0.005000 count=64 minsize=0.001200 pitchrange=5.000000 +concblast3p +concblast2p typeflags=0x2b material=00ramp4.mat maxthrust=100.000000 +concblast2 _weapon size=0.005000 movesize=0.005000 fleshhit=+concblast3p trailthing=+concblast2p elementsize=0.300000 damage=80.000000 mindamage=20.000000 typeflags=0xa00d range=5.000000 rate=1.000000 +axe_exp _explosion timer=0.001000 soundclass=exp_axe.snd typeflags=0x0 +gamaxe _weapon size=0.001000 movesize=0.001000 mass=100.000000 explode=+axe_exp fleshhit=+axe_exp damage=40.000000 damageclass=0x1 typeflags=0x200d range=0.250000 force=50.000000 +force_repel _explosion thingflags=0x1 light=0.500000 timer=0.400000 soundclass=exp_dest.snd typeflags=0x52 blasttime=0.300000 force=200.000000 maxlight=1.000000 range=0.500000 +force_ltpeice none orient=(0.000000/0.000000/0.000000) type=weapon move=physics timer=0.250000 model3d=ligt2.3do size=0.005000 movesize=0.005000 physflags=0x200 maxrotvel=360.000000 angvel=(0.000000/0.000000/360.000000) +lightninghit none orient=(0.000000/0.000000/0.000000) type=particle move=physics timer=0.200000 typeflags=0x2b material=00ramp4.mat range=0.020000 rate=16.000000 maxthrust=8.000000 elementsize=0.003000 count=16 +force_lightning _weapon thingflags=0x1 light=0.100000 timer=0.100000 size=0.005000 movesize=0.005000 vel=(0.000000/1.000000/0.000000) angvel=(0.000000/0.000000/360.000000) explode=+lightninghit fleshhit=+lightninghit trailthing=+force_ltpeice elementsize=0.075000 trailcylradius=0.050000 trailrandangle=30.000000 damage=13.000000 damageclass=0x8 typeflags=0x1840d range=1.500000 +force_lightning2 +force_lightning damage=15.000000 +force_lightning3 +force_lightning damage=20.000000 +force_lightning4 +force_lightning damage=25.000000 lightsaber _powerup thingflags=0x400 model3d=sabp.3do cog=pow_saber.cog +force_saber _weapon thingflags=0x20000001 light=0.100000 timer=1.000000 model3d=sab0.3do size=0.005000 movesize=0.005000 vel=(0.000000/1.000000/0.000000) angvel=(0.000000/150.000000/0.000000) explode=lightsaber fleshhit=lightsaber damage=50.000000 damageclass=0x10 typeflags=0x40d +force_shield none orient=(0.000000/0.000000/0.000000) type=cog move=physics timer=61.000003 particle=sphere.par angvel=(60.000000/60.000000/60.000000) +force_blind +dustcloud material=00teleport.mat range=0.050000 rate=32.000000 elementsize=0.003000 minsize=0.020000 pitchrange=1.000000 yawrange=1.000000 +smoke none orient=(0.000000/0.000000/0.000000) type=particle move=physics timer=0.800000 physflags=0x20000 vel=(0.000000/0.000000/0.120000) angvel=(0.000000/90.000000/0.000000) typeflags=0x3e material=00gsmoke.mat range=0.030000 elementsize=0.005000 count=8 +dest_trail +smoke vel=(0.000000/0.000000/0.000000) material=dstructparts.mat +dest_cloud +firecloud material=dstructparts.mat +force_dest1 _explosion thingflags=0x1 light=0.100000 timer=0.400000 sprite=destruct8.spr soundclass=exp_dest.snd creatething=+dest_cloud typeflags=0x53 damage=15.000000 damageclass=0x8 blasttime=0.300000 force=100.000000 maxlight=0.500000 range=0.500000 +force_dest2 _explosion thingflags=0x1 light=0.200000 timer=0.600000 sprite=destruct8.spr soundclass=exp_dest.snd creatething=+dest_cloud typeflags=0x53 damage=30.000000 damageclass=0x8 blasttime=0.400000 force=200.000000 maxlight=0.600000 range=1.000000 +force_dest3 _explosion thingflags=0x1 light=0.300000 timer=0.800000 sprite=destruct8.spr soundclass=exp_dest.snd creatething=+dest_cloud typeflags=0x53 damage=45.000000 damageclass=0x8 blasttime=0.500000 force=300.000000 maxlight=0.700000 range=1.500000 +force_dest4 _explosion thingflags=0x1 light=0.400000 timer=1.000000 sprite=destruct8.spr soundclass=exp_dest.snd creatething=+dest_cloud typeflags=0x53 damage=60.000000 damageclass=0x8 blasttime=0.600000 force=400.000000 maxlight=0.800000 range=2.000000 +force_dest_p1 _weapon thingflags=0x20000401 light=0.400000 sprite=forcedstruct_150.spr cog=00_desttrail.cog vel=(0.000000/7.000000/0.000000) explode=+force_dest1 fleshhit=+force_dest1 damage=20.000000 typeflags=0xd +force_dest_p2 +force_dest_p1 explode=+force_dest2 fleshhit=+force_dest2 +force_dest_p3 +force_dest_p1 explode=+force_dest3 fleshhit=+force_dest3 +force_dest_p4 +force_dest_p1 explode=+force_dest4 fleshhit=+force_dest4 +force_heal none orient=(0.000000/0.000000/0.000000) type=particle move=physics timer=2.000000 angvel=(90.000000/90.000000/90.000000) typeflags=0x3f material=00teleport.mat range=0.300000 rate=128.000000 maxthrust=0.010000 elementsize=0.003000 count=128 +heavysmoke +smoke timer=1.600000 range=0.100000 rate=32.000000 count=64 +twinkle none orient=(0.000000/0.000000/0.000000) type=explosion thingflags=0x1 timer=0.500000 sprite=twinkle.spr typeflags=0x11 +sspks_wall none orient=(0.000000/0.000000/0.000000) type=particle move=physics timer=0.100000 mass=0.050000 physflags=0x400201 vel=(0.000000/0.000000/0.150000) typeflags=0x2b material=00ramp1.mat range=0.030000 rate=4.000000 maxthrust=8.000000 elementsize=0.003000 count=48 +ssparks_wall _explosion thingflags=0x1 light=0.300000 timer=0.800000 soundclass=exp_saber_wall.snd creatething=+sspks_wall typeflags=0x112 blasttime=0.700000 maxlight=0.500000 flashrgb=(80/90/80) +sspks_blood none orient=(0.000000/0.000000/0.000000) type=particle move=physics timer=0.200000 mass=0.100000 physflags=0x400201 vel=(0.000000/0.000000/0.200000) typeflags=0x2b material=00ramp2.mat range=0.040000 rate=4.000000 maxthrust=9.000000 elementsize=0.005000 count=24 +ssparks_blood _explosion thingflags=0x1 light=0.100000 timer=0.800000 soundclass=exp_saber_blood.snd creatething=+sspks_blood typeflags=0x12 blasttime=0.700000 maxlight=0.300000 +sspks_saber none orient=(0.000000/0.000000/0.000000) type=particle move=physics timer=0.300000 mass=0.050000 physflags=0x400200 vel=(0.000000/0.000000/0.100000) typeflags=0x27 material=00teleport.mat range=0.020000 rate=32.000000 maxthrust=8.000000 elementsize=0.003000 count=32 +ssparks_saber _explosion thingflags=0x1 light=0.800000 timer=0.800000 soundclass=exp_saber_saber.snd creatething=+sspks_saber typeflags=0x112 blasttime=0.700000 maxlight=1.000000 flashrgb=(150/160/150) _droppowerup _powerup timer=30.000001 height=0.011000 physflags=0x41 typeflags=0x0 +backpack _droppowerup thingflags=0x400 model3d=bpck.3do cog=pow_backpack.cog height=0.036337 typeflags=0x4 bryarpistol _powerup thingflags=0x400 model3d=bryp.3do cog=pow_bryar.cog singledetonator _powerup thingflags=0x400 model3d=detp_1.3do cog=pow_single_thermal.cog crossbow _powerup thingflags=0x400 model3d=bowp.3do cog=pow_crossbow.cog repeatergun _powerup thingflags=0x400 model3d=rptp.3do cog=pow_repeater.cog railgun _powerup thingflags=0x400 model3d=rldp.3do cog=pow_railgun.cog respawn=60.000000 singleseqcharge _powerup thingflags=0x400 model3d=seqp_1.3do cog=pow_single_sequencer.cog concrifle _powerup thingflags=0x400 model3d=conp.3do cog=pow_concrifle.cog respawn=60.000000 +fpbryarpistol bryarpistol collide=0 timer=4.000000 typeflags=0x0 respawn=0.000000 +fpstrifle strifle collide=0 timer=4.000000 typeflags=0x0 respawn=0.000000 +fpdetonator singledetonator collide=0 timer=4.000000 typeflags=0x0 respawn=0.000000 +fpcrossbow crossbow collide=0 timer=4.000000 typeflags=0x0 respawn=0.000000 +fprepeatergun repeatergun collide=0 timer=4.000000 typeflags=0x0 respawn=0.000000 +fprailgun railgun collide=0 timer=4.000000 typeflags=0x0 respawn=0.000000 +fpseqcharge singleseqcharge collide=0 timer=4.000000 typeflags=0x0 respawn=0.000000 +fpconcrifle concrifle collide=0 timer=4.000000 typeflags=0x0 respawn=0.000000 +telesparks none orient=(0.000000/0.000000/0.000000) type=particle timer=0.120000 typeflags=0x3f material=00teleport.mat range=0.030000 rate=256.000000 maxthrust=80.000000 elementsize=0.002000 count=256 bubble none orient=(0.000000/0.000000/0.000000) type=cog move=physics thingflags=0x10000000 timer=3.000000 sprite=bubble.spr mass=0.050000 physflags=0x200 vel=(0.000000/0.000000/0.300000) bubble2 bubble sprite=bubble2.spr vel=(0.000000/0.000000/0.450000) bubble3 bubble sprite=bubble3.spr vel=(0.000000/0.000000/0.600000) +watersplash none orient=(0.000000/0.000000/0.000000) type=explosion timer=0.500000 sprite=splash.spr typeflags=0x1 damageclass=0x4 +watersplash2 +watersplash sprite=splooshx.spr +dstrifle _droppowerup thingflags=0x400 model3d=strp.3do cog=pow_dstrifle.cog height=0.035177 _limb none orient=(0.000000/0.000000/0.000000) type=corpse collide=1 move=physics thingflags=0x400 timer=30.000001 model3d=stlimb.3do size=0.102337 movesize=0.000001 cog=00_bloodtrail.cog surfdrag=1.000000 airdrag=4.000000 mass=15.000000 physflags=0x44261 buoyancy=0.500000 +rylimb _limb model3d=rylimb.3do size=0.050000 movesize=0.010000 +rhlimb _limb model3d=rhlimb.3do size=0.050000 movesize=0.010000 shrapnel_5 _debris model3d=shrp_5.3do size=0.084000 movesize=0.084000 +xtank1_exp _explosion thingflags=0x1 light=0.200000 timer=0.800000 sprite=detx.spr soundclass=exp_probe.snd typeflags=0x17 damage=90.000000 blasttime=0.700000 force=100.000000 maxlight=0.800000 range=0.450000 debris=shrapnel_1 debris=shrapnel_2 debris=shrapnel_3 debris=shrapnel_5 +xtank4_exp +xtank1_exp sprite=tiex.spr soundclass=exp_tie.snd damage=250.000000 force=300.000000 range=0.700000 debris=shrapnel_1 debris=shrapnel_2 debris=shrapnel_3 debris=shrapnel_5 +crane_exp +xtank4_exp damage=50.000000 force=75.000000 range=0.500000 debris=shrapnel_1 debris=shrapnel_2 debris=shrapnel_3 debris=shrapnel_5 +sentry_exp +grenade_exp damage=5.000000 force=50.000000 +crate_exp +sentry_exp damage=30.000000 force=75.000000 range=0.200000 +dhealthpack _droppowerup thingflags=0x408 model3d=hepk.3do cog=pow_health.cog height=0.023701 +dbactatank _droppowerup thingflags=0x400 model3d=bact.3do cog=pow_bacta.cog height=0.028885 +dshield _droppowerup thingflags=0x400 model3d=shld.3do cog=pow_shields.cog height=0.021618 +dbattery _droppowerup thingflags=0x408 model3d=battery.3do cog=pow_battery.cog height=0.022909 +denergycell _droppowerup thingflags=0x400 model3d=ecel.3do cog=pow_energy.cog height=0.022435 +dpowercell _droppowerup thingflags=0x400 model3d=pcel.3do cog=pow_power.cog height=0.017868 +dsmbp _droppowerup thingflags=0x400 model3d=bpck.3do cog=pow_smbkpk.cog height=0.036337 +rycw_punch +ry_punch damage=5.000000 reeyeescw reeyeesfist weapon=+rycw_punch typeflags=0x1020001 +gonk_exp +grenade_exp damage=20.000000 +dgreedopistol _droppowerup thingflags=0x400 model3d=ggun.3do cog=pow_bryar.cog height=0.011450 +scrate_exp +crate_exp damage=10.000000 force=25.000000 range=0.100000 +r2r5_exp +grenade_exp damage=10.000000 force=50.000000 +sparks none orient=(0.000000/0.000000/0.000000) type=particle move=physics timer=1.000000 mass=1.000000 physflags=0x201 typeflags=0x3d material=embers.mat range=0.030000 rate=32.000000 maxthrust=20.000000 elementsize=0.010000 count=32 +limb_blood none orient=(0.000000/0.000000/0.000000) type=particle move=physics timer=0.250000 physflags=0x201 vel=(0.000000/0.000000/0.200000) typeflags=0x27 material=00gsmoke.mat range=0.020000 rate=48.000000 maxthrust=3.000000 elementsize=0.005000 count=16 end ################################If you look at this and other level jkls' template sections, you'll notice that most of the templates are the same. This is because most of the objects that are created in levels are weapons, projectiles, powerups, standard actors, etc - these things will be in all of the original levels and most custom ones.
All templates have a name, a base template, and a list of arguments. A template's name is what cogs will use to refer to it in their symbols section. Some names have an underscore before them to signify that they're just base templates. JK doesn't care if there's an underscore there or not, it's more of a comment. The plus sign before some of the names usually means that the template is a projectile, explosion, or particle cloud. Like the underscore, it's more comment than syntax.
After the template's name comes their base (or parent) template. All of the parent template's properties will be given to the child template. But if the child template has a property that the parent also has, the child's property value will be used instead. Any other template can be a base template, but it must come before the template that uses it - you cannot use a parent template that comes after its child template in the list. If no parent template is needed, you can write none instead of a template name.
Next comes the list of arguments. These are all the properties that the template has specific values for (in some cases there are default values for properties not defined). Remember that child templates will inherit properties they don't have defined from their parents (parent templates may have a parent of their own). The most important property for us is cog. This property tells JK that the template has a cog assigned to it. This cog should come from the cogscripts list.
From a cog, you will be able to retrieve the value of and change most of these properties once there is an actual thing created from the template. You cannot change a template from cog, only the thing created from it. Let's say you want to place a stormtrooper in your level. Although just about everybody uses a level editor to do this, you can do it manually by adding an entry to the things section in your .jkl file. This entry will consist of the template name and a position to create the thing at.
Now let's assume that the template's cog is storm.cog. As soon as the level loads and your stormtrooper is created storm.cog will begin receiveing events from its stormtrooper. Because this is a class cog, every stormtrooper in the level will be sending events to this one cog. The first event storm.cog will receive is created. This tells the cog that your stormtrooper has been created in the level.