There are verbs designed to set these offsets, but they do not appear to work correctly.
Display Distances
The display distance is how far away the Sky is to be displayed. The Horizon's display distance is defined in the header with
Horizon Distance x where x is the flex distance. The normal distance setting for Horizon is 100. The Ceiling's display
distance is set with Ceiling Sky Z x where x is the flex distance. The normal distance is 15.
Note that these display distances are not returned as the z axis of the offset.
Gravity
Basically, the gravity of a level controls how quickly things fall. The usual gravity for a level is 4.0. A gravity of zero won't make
anything fall. For example, when the player jumps, he won't come down; he'll just glide up for a while. But if you double the gravity, a player
can only jump half as high as normal and will come down more quickly.
Time Verbs
LEC made several verbs to return the time spent in JK. From the verbs' names, it seems that LEC meant that GetLevelTime()
should return the time spent playing a level while GetGameTime() and GetFlexGameTime()
should return the overall time spent in an episode. However, all three verbs only return the time spent in the current level.