Weapon Flags |
Hex | Purpose |
0x1 | Weapon will not affect its parent. |
0x2 | Unknown. |
0x4 | Weapon will explode when it collides with a level surface. Not true! explodes weapon when it hits debris. |
0x8 | Weapon will explode when it collides with a thing. Not true! Weapon will not explode when it hits debris. |
0x10 | Unknown. |
0x20 | Unknown. |
0x40 | Unknown. |
0x80 | Weapon will attach itself to level surfaces. |
0x100 | Weapon will explode after its timer elapses. |
0x200 | Weapon will explode when damaged by an explosion. |
0x400 | Weapon will ricochet when it collides with a magnetically sealed surface or a lightsaber. |
0x800 | Weapon will attach itself to things. |
0x1000 | Weapon will explode a second after it collides with a thing. |
0x2000 | Weapon will be destroyed shortly after creation and its explosion will be created at its destination. |
0x4000 | Weapon uses damage decay. |
0x8000 | Weapon will have trailthings created after it. |
0x10000 | Weapon will be destroyed shortly after creation and its explosion will be created at its destination. |
0x20000 | Unknown. |
0x40000 | Unknown. |
0x80000 | Weapon will ricochet off of all level surfaces. |
0x100000 | Unknown. |
0x200000 | Unknown. |