Projectile Flags |
Hex | Dec | Purpose |
0x1 | 1 | Projectile's velocity will be scaled by FireProjectile()'s seventh parameter. |
0x2 | 2 | Projectile's damage will be scaled by FireProjectile()'s seventh parameter. |
0x4 | 4 | Projectile's force will be scaled by FireProjectile()'s seventh parameter (for explosion templates). |
0x8 | 8 | Projectile's range will be scaled by FireProjectile()'s seventh parameter (for explosion templates). |
0x10 | 16 | Unknown. Used with the strifle and repeater. |
0x20 | 32 | Projectile will be auto-aimed. |
0x40 | 64 | Projectile will be auto-aimed in MP - use with 0x20. |