Sound Flags |
Hex | Purpose |
0x1 | Sound loops when finished. |
0x2 | Unknown. Used in later rhanlines cogs. |
0x4 | Thing or Position sound is ambient (non-directional). |
0x8 | Unknown. Used in rail.snd. |
0x10 | Sound plays with minimal volume. |
0x20 | Sound delays before playing with minimal volume. |
0x40 | Class sound's origin does not move with its soundclass' associated thing. |
0x80 | Thing sound's origin moves with its associated thing. |
0x100 | Sound will have priority over other sounds. |
0x200 | Sound will play ASAP without regard to quality. |
0x400 | Class sound will not play if the .wav is already playing ingame. |
0x800 | Class sound will not play if its soundclass is already playing the .wav. |
0x1000 | Unknown. |
0x2000 | Position, Thing, or Class sound's volume will fade quickly outside of its minimum radius. |
0x4000 | Unknown. Often used with player walk, player hurt, and AI alert class sounds. |
0x8000 | Unknown. |
0x10000 | Class or Thing sounds with this flag cannot be played simultaneously. |