SetCurWeapon
Makes a weapon the current weapon. This tells the exe in which cog to call the
activated
,
fire
, and
deactivated
messages. SetCurWeapon() is limited to the original weapons; see
SetCurInvWeapon()
. Syntax:
SetCurWeapon(player, weap_num);
Related:
GetCurWeapon()
Alternatives:
SetCurInvWeapon()