Inventory Flags | |||
---|---|---|---|
Hex | Dec | MotS/JK | Purpose |
0x1 | 1 | JK | Type is registered. |
0x2 | 2 | JK | Item is an inventory item (EG, bacta). |
0x4 | 4 | JK | Item is a weapon. |
0x8 | 8 | JK | Item is a force power. |
0x10 | 16 | JK | Allows the associated cog to run the damaged message when the player is damaged. The cog must return a new damage amount with ReturnEx(). |
0x20 | 32 | JK | Item is available by default. |
0x40 | 64 | JK | Item is not carried over between levels? |
0x80 | 128 | JK | Item will be added to a backpack. |
0x100 | 512 | JK | Item can be assigned a hotkey. |