Though SendMessage() may be easier to use than SendTrigger(), SendMessage() is said to cause lag in multiplayer. If that's a problem, SendTrigger() should be used instead.
Sender | The cog that sent the message. |
Source | The player that sent the message. |
Sender Type | Cog (9). |
Source Type | Thing (3). |
Param0 | Third param of SendMessageEx(). |
Param1 | Fourth param of SendMessageEx(). |
Param2 | Fifth param of SendMessageEx(). |
Param3 | Sixth param of SendMessageEx(). |