Attach Flags | ||||
---|---|---|---|---|
Hex | Dec | MotS/JK | Used with | Purpose |
0x1 | 1 | JK | Attached to a world surface. | |
0x2 | 2 | JK | 0x4 | The attached object will be given the lookvector of the base object. The physics of the attached object will be ignored. This flag may be unstable. |
0x4 | 4 | JK | Movements of the base object will be duplicated on the attached object. | |
0x8 | 8 | JK | 0x4 | The attached object will be solidly attached to the base object. The events and physics of the attached object will be ignored. |