Splash


The splashes that things make when entering/exiting the water are handled locally by the player's cog. So when an actor, player, projectile, etc. enters/exits the water, the splash message is called in the player's cog (usually kyle.cog) to create the splash.

Anything with the 0x20000000 Thing Flag will create a splash.


SenderThe thing that's splashing.
SourceWill be 1 if the thing is entering or 0 if the thing is exiting the water.

Sender TypeThing (3).
Source TypeNone.