Selected


1) Selected is called in a weapon's cog when the weapon is selected.


SenderThe sender will be 0 when selected and 1 when assigned.1
SourceThe player selecting the weapon.

Sender TypeSystem (1).
Source TypeThing (3).

2) This message is also called in a force power's cog when the power is selected in the force power selection box.


SenderThe bin of the force power.
SourceThe player selecting the power.

Sender Type1 if the player selects the power to the right or 0 if he selects the power to the left.
Source TypeThing (3).


1Weapons can be assigned rather than mounted with the verb, AssignWeapon(). This is used in weap_saber so the weapon will not play the mounting animations when the weapon is assigned to the player at the start of a level.