Thing Flags |
Hex | MotS/JK | Purpose |
0x1 | JK | Emits light. |
0x2 | JK | |
0x4 | JK | Magsealed. |
0x8 | JK | Part of world geometry. |
0x10 | JK | Invisible. |
0x20 | JK | |
0x40 | JK | Can stand on. |
0x80 | JK | |
0x100 | JK | |
0x200 | JK | Dead. |
0x400 | JK | Cog linked. |
0x800 | JK | No crush. |
0x1000 | JK | Not in easy. |
0x2000 | JK | Not in medium. |
0x4000 | JK | Not in hard. |
0x8000 | JK | Not in multiplayer. |
0x10000 | JK | Not in singleplayer. |
0x20000 | JK | Thing is sending a pulse message to its cog. |
0x40000 | JK | Thing is timed to send a message to its cog. |
0x80000 | JK | Item has been taken via TakeItem() and is waiting to respawn. |
0x100000 | JK | |
0x200000 | JK | |
0x400000 | JK | Thing is metal. |
0x800000 | JK | Thing is earth. |
0x1000000 | JK | Thing makes no sounds. |
0x2000000 | JK | Thing is underwater. |
0x4000000 | JK | |
0x8000000 | JK | Thing is destroyed if it enters water. |
0x10000000 | JK | Thing is destroyed if it enters air. |
0x20000000 | JK | Thing sends a splash message to the local player's cog. |