JK Flags
HexDecMotS/JKPurpose
0x11JKCreature has a saber.
0x22JKAllows the saber to collide. This flag is normally set while saber fire anims are played.
0x44JKIgnites the saber. This flag is cleared as soon as the saber ignites.
0x88JKShrinks the saber and then clears itself and 0x1.
0x1016JKHas two sabers.
0x2032JKCreates the persuasion stars around a creature and makes his external weapon mesh invisible.