Activated


1) The Activated message is called in a surface or thing's cog when it is nudged.


SenderThe object that was nudged.
SourceThe player who nudged the sender.

Sender TypeSurface (6) or Thing (3).
Source TypeThing (3).

2) Activated will also be called in a hotkey's cog when it is pressed. The hotkey can be a weapon, item, force, or a new hotkey.


SenderThe bin number of the item, force, or hotkey.1
SourceThe player who pressed the hotkey.

Sender TypeSystem (1).
Source TypeThing (3).

1A weapon's senderref is the mode of fire - 0 for primary or 1 for secondary.