THE NEW JEDI ORDER: INCEPTION

CONTENTS

Background Story - This is the reasoning behind the level.
Setting the Scene - Don't know what the hell this is about? Read here.
Information - Things like author details, file size and a description.
Notes - It is recommended that you read the notes before playing.
Level Information - What new items have been made for the level and data on the level itself.
Secret Areas - Having trouble? Need more pick-ups? Here you'll find clues to the locations of the secret areas.
Legal Stuff - The stuff we have to include by law as well as copyright and permissions.


BACKGROUND STORY

Disenchanted with Master Skywalker's methods of fighting against the invading Yuuzhan Vong, many of his younger students begin to grow weary of allowing world after world fall to their blades. Brash and eager to brandish his lightsaber, Drake Nightmare begins to be drawn by the desires of the dark side. Thirsting for the excitement of adventure and the thrill of combat, he sets about manipulating a younger student, Zack Helix into joining him on his misguided quest. Before Skywalker can voice his dissaproval against the actions that the pair intend on taking, the companions steal away from the praxeum on Yavin 4, intent on destruction.
Evading pursuit by travelling to the Smuggler's Moon, Nar Shaddaa, the Jedi students discover that a nearby research station, known only as Elixir, has recently fallen under attack by parties unknown. A contingent of Imperial Remnant forces, under the instruction of the allied Grand Admiral Palleaon, arrived in system to aid the station soon after. Racing against the clock, the Jedi take whatever resources they can and travel to the beseiged world. Expecting a phalanx of mighty Star Destroyers to have taken position above the planet's volatile atmosphere, Zack and Drake are stunned when they find only a biological warship surrounded by all-encompassing debris.
Despite the older Drake's skills at the helm of his freighter, the swarm of biting Coralskippers damage the ship sufficiently to send it hurtling down towards the planet's surface, finally tearing through the dense foresty surrounding the silent complex. The initial shock of the impact stuns the companions, allowing the ravenous beasts outside to creep aboard the stricken vessel. A terrible battle is waged, lightsaber blade against fanged maw, until the Jedi emerge from the broken ship bloody but nontheless alive.
The ominous edifice stands above the warriors as they search the area for any clues as to what occured. The fear crawls up into their throats as they break through the fallen exterior wall, and into the outer corridors, soaked with gore and littered with the bodies of scientists and armoured stormtroopers - the most recent legacy of the savage running battles which have plagued the facility for days. As the pair push on through the labyrinth of passages and darkened rooms, one thing is clear - no quarter was given by the enigmatic and barbaric raiding party which unbeknowst to them stalk their every move. As a guttural war cry explodes within the station, shattering the cloying silence, the battle begins anew and the Jedi are set upon by those which have killed endlessly for the last two days. The howls of the incensed and the shrill screams of the dying fill the ears of the Jedi as they are forced to withdraw further into the bowls of the facility, their force skills useless against the bitter foe.
Seperated from his partner by the tide of battle which has found them regardless, Zack finds himself stood alone outside, far from their crippled vessel. With only the cries of the alien Yuuzhan Vong for company, the young Jedi sets about sealing the door from which he emerged. Waiting only sows the seeds of terror as his companion fails to emerge from the facility. Zack tends to his wounds with the scant medical supplies which are at his belt, the memory of the grotesque and mutilated figures etching itself upon the surface of his mind. Then suddenly from somewhere within the building, Zack's latent senses pick out the vague presences of those trapped within - the presences of survivors who are struggling to stave off the flow of the hunting Vong.
Beads of sweat glistening across his forehead in the moonlight, Zack beings to search for another way back into the facility. The dark power which once coursed through his veins, urging him to take action against the creatures which are slaying those under the protection of the Jedi, has long since deserted him. Now Zack is left with the knowledge that he has been tainted by the dark side and Drake's twisted ideals. Only his actions here can decide whether he is to be redeemed, or to be left as carrion for the Yuuzhan Vong to pick through.
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SETTING THE SCENE

For those of you who aren't familiar with the recent events in the (new) New Jedi Order series, it might be a good idea to read the following.
The whole story revolves around the sudden appearance of an extra-galactic force known as the Yuuzhan Vong, who are hell bent on 'cleansing' the galaxy of 'abomination using infidels', the latter being the whole cast of the books which we know and love.
On a more serious note, the Yuuzhan Vong are possessed of a sole determination to slay their enemies, and abide by a strict and often incomprehensible code of honour. They believe that all machines are abominations (there's that word again, get used to it) and those which use them deserve to be destroyed. Victims who are not fortunate enough to die in battle are often saved to either be turned into slaves, or sacrificed to their gods (these guys make the Hutts look nice).
They have recently taken an interest in the Jedi, whos Force capabilities make them a serious threat in their bid for galactic domination. Inexplicably however, the Force does not seem to be present within the Yuuzhan Vong, meaning that their presence cannot be detected, and their intentions cannot be foreseen (although a nice big levitated rock can still crush their skulls open, which is handy).
While all this is happening (this is a pretty big story, if you haven't guessed), a bunch (or a brigade, to be precise) known as the (drum roll) Peace Brigade have taken it upon themselves to try and appease these hideous and savage beasts by working for them (and also turning public opinion against the Jedi... damn, those guys have got it tough). Oh yes, and the Yuuzhan Vong have a macabre habit of mutilating themselves in order to bring themselves closer to the likenesses of their gods.
The Vong who feature in this level are a bunch of juvenile warriors, all of whom have been sent (under the guidance of their nasty Executor - a lord, basically) to go do some damage and prove their worth. In doing so (or rather if they succeed), they will be given the honour of cutting their eyes out or fingers off or adding the odd biological implant here and there... you get the idea.
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INFORMATION

Title : The New Jedi Order: Inception
File Name : YuuzhanVong.gob
Zip Name : TNJO_I_001.zip
File Size : 2,766 KB (2.70 MB)
Level Idea : Gareth "Shining Boy" Durasow
Level Design : Pac_Man3D, modifications by Berlick B'ja and Pac_Man3D
Level builder : Berlick B'ja (Pac_Man3D was gracious enough to partially mat a room)
New Cogs : Berlick B'ja, additional cog by RED
New 3dos : Berlick B'ja
New Mats : Berlick B'ja
Background Story : Pac_Man3D
In-Game Text : Berlick B'ja, (edited severly by) Pac_Man3D
Hair design : Gareth "Shining Boy" Durasow
Style Guru : Gareth "Shining Boy" Durasow
The pain in the rear who got me out of retirment to make this level : Pac_Man3D ("But it was worth it" - Pac)
Date Started : 17/09/01
Date Finished : 26/11/01
Email Address : berlick@alliancenet.i-p.com, gareth_durasow@hotmail.com
Misc. Author Info : We're insane! Berlick has joined the ranks of the bald.
Description : You're a young Jedi who has become seperated from his partner. Your objectives are to find your allie, rescue the scientists and escape the Yuuzhan Vong. It's not going to be easy, young Jedi.
Development machine : 850mhz AMD Athlon, 128mb ram, Voodoo 2 (incorret drivers), Sonic Storm Pro sound card, Windows 98.
Beta Testers : Us
Test Machine/s : Primary machine: 850mhz AMD Athlon, 128mb ram, Voodoo 2 (incorret drivers), Sonic Storm Pro sound card, AGP Graphics card, Windows 98.
Secoundary Machine: 750mhz AMD Duron, 128mb ram, Creative Sound Blaster Live!, Built in SiS 630/730 graphics chip with 3D accelerator, Windows 95.
Installation : Place in Episode folder of JK.
Credits : Hell Raiser for help with albert.cog.
: Kageboushi Gen - For the Lootaas mats.
: Al MacDonald - For some mats.
: Marc Sauve - For the Ulic skin.

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NOTES

Recommended playing conditions: alone, in the dark.
It is sometimes better to run away than fight.
Take notice of what people say in-game, it may just be a clue.
The lightsaber comes in handy for more than blocking and killing (it also makes a handy kitchen utensil).
Remember! This is set during a time when THE IMPERIALS ARE ALLIES (well, mostly)
The ever-friendly Albert (the in-game Commando) is more than a mere 2 dimensional sprite. He has genuine feelings too... and a handy key (which allows you to get further).
Pac_Man3D will die a horrible death, I promise. ;-)
Never undertake a level such as this. It only leads to heartache and sorrow.
If you harvest a boiling hatred against the creators of this level, you can find Pac_Man3D on the gaming zone.

(And now a word from our sponsor...) "The intention behind this level was to create a tense and atmospheric... uh, atmosphere. As a result, if you find that there aren't enough enemies with which to satisfy your thirst for (shudders with pleasure) destruction, then go play JakeB's level on hard. You will be sorry..." Gareth "Shining Boy" Durasow
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LEVEL INFORMATION

Episode name : The New Jedi Order: Inception
Level name : The New Jedi Order: Inception
JK version required : JK
Difficulty Settings : Not Used
New COGs : Yes
New Textures:
New MATs :Yes
New BMs : No
New Objects:
New 3DOs : Yes
New KEYs : No
New PUPs : No
New AIs : Yes
New SFTs : No
New SND's : Yes
New WAVs : No
New CMPs : No
New PARs : No
New SPRs : No
New Briefings : No
New Cutscenes : Kinda
Construction
Base : New level from scratch
Editor(s) used : JED 0.95, WordPad, ConMan, MastMaster and Paint Shop Pro 5.
Known Bugs : If you save during play and then exit the level only the last force power used will be available when you load up the save. This only occurs when you exit and load up a save, NOT when you load up a save without exiting.
In the hanger (the very end) it sometimes crashes if you hang around too long. However, this doesn't occur if you kill some of the Vong.
Sometimes the level crashes when you save, I'm not sure what's causing this and until I tested it on the secoundary machine we thought we had solved it. The only protection from this is to make both a quicksace and a hard save every so often, that way your gurantied one will work when you try to load it.
Bug at the Massassi Temple who makes levels.
The level has been tested continually during production, as such only the bugs mentioned should be evident. However, in the unlikely event that one is found don't bother telling us, I've lost too much hair over this level!

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SECRET AREAS

1. Near the start you must go, through the dark ino the hole. Look up high and you will see goodies from me for you.
2. With a splash your on your way, slash a grate and watch the space. Another grate and your too late.
3. In the tunnel of draft, a wall with holes will let you see the suprise you hold. (first one)
4. Behind a unit of data in the room of science you will find that which you desire.
5. In the room of rest, behind that your rear knows best lies things you seek most.
6. Before the end you seek, ride the lift that performs, atop you must go to seek the grate you know.
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LEGAL STUFF

* I admit that * (as required by the LEC Licence Agreement about Addon Levels)
1. My Level works only with the retail version of the Software, and does not work with any demo or OEM versions of the Software.
2. My Level does not modify any COM, EXE, DLL or other executable files.
3. My Level does not contain any illegal, scandalous, illicit, defamatory, libelous, or objectionable material (as may be determined by LEC in its sole discretion), or any material that infringes any trademarks, copyrights, protected works, publicity, proprietary, or other rights of any third party or of LEC.
4. My Level does not include any LEC sound effects or music files or portions thereof.
5. My Level identifies in every description file, on-line description, read-me, and in comments in the New Level code: (a) the name, address, and e-mail address of the level's creators, and (b) the following disclaimer: "THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & (C) LUCASARTS ENTERTAINMENT COMPANY."
6. My Level may not be sold, bartered, or distributed with any other product for which any charge is made (other than incidental charges for time spent on-line), but rather must be distributed free of charge.
7. By distributing or permitting the distribution of any New Levels, all creators or owners of any trademark, copyright, or other right, title or interest therein grant to LEC an irrevocable, perpetual, royalty-free, sub-licensable right to distribute the New Level by any means (whether now known or hereafter invented), and to create and distribute by any means (whether now known or here-after invented) derivative works thereof, and to charge for the distribution of such New Level or such derivative work, with no obligation to account to any creators or owners of the New Level in any manner.

COPYRIGHT / PERMISSIONS

This level is copyrighted to Derek Buck and Gareth Durasow. All rights received. Authors may NOT use this level as a base to build additional levels. If you do, I will find you and and you WILL be SORRY!
THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & (C) LUCASARTS ENTERTAINMENT COMPANY.
You MAY distribute this level, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact, with NO charge (other than incidental charges for time spent on-line).

Please drive safely and be alert of other road users.
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