4 Brittiar
Force speed

The Alliance has anylyzed the information you retrieved from Takron. The information of a weapon is of grave importance and another team will be sent to handle that. The inforamtion of Dr. Karro though is very vauge and may have some relevance. You will be sent to Brittiar to see if you can find any more information about Dr. Karro, by finding a person named Squirelly.
 

Evidence

Yeah it sucks, you lose your weapons again. But this level is about talking to people. This level is somewhat open-ended you you don't have to do all these things in the same order, but this is my walkthrough. The first person you meet is the Doorman and he takes what ever weapons you have. The Deck officer has a bit of information but most people up here aren't that friendly. By the way, I will call this building Building One from now on. Head down to the bottom and in the far side of the park is "Dirty". He will give you the password to the bar "The Rust". While you are here go to the east wall and climb up the incline. Go to the very top and go in the alcove to the left. Secret 1. Go Back to Building one and go to floor 3. Go by Zoogle dept. store and down the elevator. Down the ramp, then first hop behind the bar in into the kitchen. Talk to the cook four times then go back into the eating area and you will see a missing curtain. Go through where the curtain was. Go to the bottom of this area and get the Thermal Detonators. Secret 2. DO NOT USE THEM! You will need every shot later. Exit the secret and go over by the door with the doorman you should be able to enter now. Inside near the band is "Metal Chick". She will tell you where a character named "Squirrelly" is. Now go to building three, go up the elevator to the top floor and then down the stairs to the main floor. Make sure you don't talk to the deck officer here, he will let Squirrelly you are coming. Go to the farthest corner and pick up more Thermal Detonators. Now back to the metal stairs, and face the second grate from the end. Throw a detonator at it. Force jump into the new hole you have made. First kill the Storm Trooper(s) then in this hanger behind all the crates is the blue wrench, get it. On the platform force jump onto the south ledge and follow it to the corner here is secret 3. Force jump back onto the platform and go by the fuel tanks. Use your thermal detonators to blow up the group of four fuel tanks. Now you will see a door and a elevator switch. Call the evelvator, open the door and go down the elevator. Kill the stormtrooper (with your fists) in this room and get the red key. It is behind the crates. Now you must exit the door and go through the theater. There is an angry Ryen in here. Exit out the far door and follow the corridor. Although interesting you don't need to go into the dance club. Follow the hall up to return to the hanger for Builing three. Go up the stairs and hit the button for the elevator. Go down one level, and now you can open this door. Kill the alien and go to the crate in the far right hand corner and punch it. Grab the Imperial key and head down the elevator to the bottom. Go to building 2 and go into the right hand door. Use the wrench to turn the socket. Go back to building three and use the imperial key to activate the slot, it will take you to the second floor. Go in the door, and right around the incline. Here is Karro's old labratory, a special room, where you will get an extra force star. Now go back to the bottom. Now go to the fountain and use the grenades on it. Drop down the hole and into the sewers. Take the first tunnel to the right and continue till you get to a room. Force jump u,p and hop on the elevator. When at the top wait till the button turns green then call the elevator and go to the corner of the room farthest from the elevator and the windows. If you are in the right position the whole floor should drop. Go out the doorway,  onto the ledge and turn right. Jump onto the next ledge then use force speed and jump across to the next building! With any luck you will in a hall. follow the hall to the end. Go outside the building, turn left and force jump up into secret 4. Now go back in the building and drop down the shaft. Go into the main floor of building one and into the door on the right. In this computer room turn the socket with the blue wrench, this will lift the door in computer room 2. Then go to the main floor of building two and into it's computer room. Jump up on the computers and fix (activate)  the wiring. Now go to the elevator on building two it should be operational. At the office talk to the receptionist. She will tell you to catch her daughter because she has the spare key. Do not talk to the other office worker he will tell squirrelly you are coming. So zip back down to the main floor and run towards where the fountain was. You will see a woman walking towards the door this is the daughter. Talk to the daughter and she will give you the blue key. Go to the part of the park opposite the markets and look for a woman just standing there. Talk to her four times and she will open the door for you. Go into secret 5 and get some well deserved health. Then lastly you will have to go to the cafe and talk to "Coffee Gurl"  to get the password. Now go back to building one, and up to level 2. Use the key to open the door. Then inside you will give the password to let you in to squirrlely's office. (Objective One)
 

Fail : if you talked to the deck officer in building three or the office worker in building 2 they will tell squirrelly you are coming and he will be gone when you get there. You will have to follow him to Diaz, Level 5.
 
 



 

complete goto 7
fail goto 5